X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=b5231b2a5ba946030869d2c603c74da97a89deff;hb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;hp=a2406746dea23cc1f85b0958ce4cc015e0f320d0;hpb=2e101a5b1f6b271358fc2dbb56fc1fe6d0d53f37;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index a240674..b5231b2 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -4,7 +4,7 @@ Widget for the game board information area. import pygame import pygame.locals as pgl -from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS, +from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, EXAMINE) from naja.events import finish_event from naja.resources import resources @@ -16,16 +16,14 @@ from naja.widgets.text import TextBoxWidget, TextWidget HINTS = { - MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n" - "Press TAB to change to Examine mode", ACT: "Choose an action using the Up/Down keys.\n" "Press Return to execute the action.", - EXAMINE: "Select a card to examine using the arrow keys.\n" - "Press TAB to change to Move mode", + EXAMINE: "Select a card to examine using the arrow keys." } +HINT_LEGAL_MOVE = "\nPress Return to move to this card." + TITLES = { - MOVE: "Move the Robot", ACT: "Choose an Action", EXAMINE: "Select a Card", } @@ -38,10 +36,12 @@ class InfoAreaWidget(Widget): def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) self.state = state + self.chosen = None + self.card_position = state.player.position self.set_position(state.player.position) def prepare(self): - if self.state.gameboard.player_mode in (ACT, MOVE): + if self.state.gameboard.player_mode == ACT: self.set_position(self.state.player.position) self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) @@ -61,38 +61,45 @@ class InfoAreaWidget(Widget): for choice, action in enumerate(self.card.actions): y_offset = self.prepare_action(choice, action, y_offset) # We cheat horribly for layout reasons - hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode], - box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE) + hint_text = HINTS[self.state.gameboard.player_mode] + if self.state.gameboard.player_mode == EXAMINE: + if self.card_position in self.state.player.legal_moves(): + hint_text += HINT_LEGAL_MOVE + + hint = TextBoxWidget((4, 0), hint_text, padding=2, + box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE) hint.prepare() y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - self.surface.blit(hint.surface, (0, y_offset)) + self.surface.blit(hint.surface, (4, y_offset)) def prepare_action(self, choice, action, y_offset): - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace( - '.png', '_small.png') - img = resources.get_image(img_name, - transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) - y_offset += 8 text = TextBoxWidget( - (12, y_offset), action.TEXT, - box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, + (18, y_offset), action.get_text(), + box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE, fontsize=28) text.render(self.surface) - # self.chosen may be None, in which case we don't draw the border. if choice == self.chosen: - colour = (255, 255, 0, 128) + if not action.check_available(self.state.player): + colour = (255, 0, 0, 255) + else: + colour = (255, 255, 0, 128) bottom = y_offset + text.surface.get_rect().height right = text.surface.get_rect().width + 12 pygame.draw.lines(self.surface, colour, True, - [(12, y_offset), (right, y_offset), - (right, bottom), (12, bottom)], 4) + [(18, y_offset), (right, y_offset), + (right, bottom), (18, bottom)], 4) + if action.required_bits: + img_name = BIT_MAP[action.required_bits].replace( + '.png', '_small.png') + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (0, y_offset)) return y_offset + text.surface.get_rect().height + 16 def set_position(self, position): - self.card = self.state.board_locations[position] + self.card_position = position + self.card = self.state.board_locations[self.card_position] if self.state.gameboard.player_mode == ACT: if self.chosen is None: self.chosen = 0 @@ -103,7 +110,7 @@ class InfoAreaWidget(Widget): surface.blit(self.surface, self.pos) def handle_event(self, ev): - if self.state.gameboard.player_mode in (MOVE, EXAMINE): + if self.state.gameboard.player_mode == EXAMINE: return super(InfoAreaWidget, self).handle_event(ev) if ev.type == pgl.KEYDOWN: if ev.key in KEYS.SELECT: @@ -114,7 +121,8 @@ class InfoAreaWidget(Widget): else: action.perform_action(self.state.gameboard, self.card) self.state.gameboard.replace_card(player.position) - self.state.gameboard.change_mode(MOVE) + self.state.gameboard.change_mode(EXAMINE) + self.set_position(player.position) return finish_event() if ev.key in KEYS.UP: if self.chosen > 0: