X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=c46c93da04a4b378e6a0739440034af3aa981915;hb=72a347097e53a92bedda692da7cdb34f8b370437;hp=1ba34d0b27ed235748b0426359faf50d4a2bc217;hpb=4703c51496baf975ee4bff9465b4ed26950688d5;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 1ba34d0..c46c93d 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -44,28 +44,16 @@ class InfoAreaWidget(Widget): colour=(255, 255, 255)) title.render(self.surface) y_offset = title.surface.get_rect().height + 8 + + # TODO: Make this better. + bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' + for bit in reversed(range(8))) + card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0)) + card_bits.render(self.surface) + y_offset += card_bits.surface.get_rect().height + 8 + for choice, action in enumerate(self.card.actions): - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace( - '.png', '_small.png') - img = resources.get_image(img_name, - transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) - y_offset += 8 - text = TextBoxWidget( - (12, y_offset), action.TEXT, - box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, - fontsize=28) - text.render(self.surface) - # self.chosen may be None, in which case we don't draw the border. - if choice == self.chosen: - colour = (255, 255, 0, 128) - bottom = y_offset + text.surface.get_rect().height - right = text.surface.get_rect().width + 12 - pygame.draw.lines(self.surface, colour, True, - [(12, y_offset), (right, y_offset), - (right, bottom), (12, bottom)], 4) - y_offset += text.surface.get_rect().height + 16 + y_offset = self.prepare_action(choice, action, y_offset) # We cheat horribly for layout reasons hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode], box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE) @@ -73,6 +61,30 @@ class InfoAreaWidget(Widget): y_offset = INFO_SIZE[1] - hint.surface.get_rect().height self.surface.blit(hint.surface, (0, y_offset)) + def prepare_action(self, choice, action, y_offset): + if action.required_bits: + img_name = BIT_MAP[action.required_bits].replace( + '.png', '_small.png') + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (0, y_offset)) + y_offset += 8 + text = TextBoxWidget( + (12, y_offset), action.TEXT, + box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, + fontsize=28) + text.render(self.surface) + + # self.chosen may be None, in which case we don't draw the border. + if choice == self.chosen: + colour = (255, 255, 0, 128) + bottom = y_offset + text.surface.get_rect().height + right = text.surface.get_rect().width + 12 + pygame.draw.lines(self.surface, colour, True, + [(12, y_offset), (right, y_offset), + (right, bottom), (12, bottom)], 4) + return y_offset + text.surface.get_rect().height + 16 + def set_position(self, position): self.card = self.state.board_locations[position] if self.state.gameboard.player_mode == ACT: