X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=d7ad07de421d41a5879ee26322ed2d10dd0fd87e;hb=00bdc8cec84b91a3a76bf946bc4764e8cb96fded;hp=2a4d06b69e2ca5082ccd2508f4f27bcb7461212d;hpb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 2a4d06b..d7ad07d 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -4,8 +4,9 @@ Widget for the game board information area. import pygame import pygame.locals as pgl -from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT -from naja.events import InvalidateTheWorld +from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS, + EXAMINE) +from naja.events import finish_event from naja.resources import resources from naja.resources.mutators import EIGHT_BIT @@ -15,14 +16,18 @@ from naja.widgets.text import TextBoxWidget, TextWidget HINTS = { - MOVE: "Move using the arrow keys.\nPress SPACE to stay in place", + MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n" + "Press TAB to change to Examine mode", ACT: "Choose an action using the Up/Down keys.\n" "Press Return to execute the action.", + EXAMINE: "Select a card to examine using the arrow keys.\n" + "Press TAB to change to Move mode", } TITLES = { MOVE: "Move the Robot", ACT: "Choose an Action", + EXAMINE: "Select a Card", } @@ -32,70 +37,94 @@ class InfoAreaWidget(Widget): """ def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) - self.card = None self.state = state - self.chosen = 0 + self.set_position(state.player.position) def prepare(self): + if self.state.gameboard.player_mode in (ACT, MOVE): + self.set_position(self.state.player.position) self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) - # Quick hack for testing - self.card = self.state.board_locations[self.state.player.position] # Extract actions and such from the card title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode], colour=(255, 255, 255)) title.render(self.surface) y_offset = title.surface.get_rect().height + 8 + + # TODO: Make this better. + bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' + for bit in reversed(range(8))) + card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0)) + card_bits.render(self.surface) + y_offset += card_bits.surface.get_rect().height + 8 + for choice, action in enumerate(self.card.actions): - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png') - img = resources.get_image(img_name, - transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) - y_offset += 8 - text = TextBoxWidget((12, y_offset), action.TEXT, - box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, - fontsize=28) - text.render(self.surface) - if choice == self.chosen: - colour = (255, 255, 0, 128) - bottom = y_offset + text.surface.get_rect().height - right = text.surface.get_rect().width + 12 - pygame.draw.lines(self.surface, colour, True, - [(12, y_offset), (right, y_offset), - (right, bottom), (12, bottom)], 4) - y_offset += text.surface.get_rect().height + 16 + y_offset = self.prepare_action(choice, action, y_offset) # We cheat horribly for layout reasons hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode], - box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE) + box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE) hint.prepare() y_offset = INFO_SIZE[1] - hint.surface.get_rect().height self.surface.blit(hint.surface, (0, y_offset)) - def set_card(self, card): - self.card = card + def prepare_action(self, choice, action, y_offset): + if action.required_bits: + img_name = BIT_MAP[action.required_bits].replace( + '.png', '_small.png') + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (0, y_offset)) + y_offset += 8 + text = TextBoxWidget( + (12, y_offset), action.get_text(), + box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, + fontsize=28) + text.render(self.surface) + + # self.chosen may be None, in which case we don't draw the border. + if choice == self.chosen: + if not action.check_available(self.state.player): + colour = (255, 0, 0, 255) + else: + colour = (255, 255, 0, 128) + bottom = y_offset + text.surface.get_rect().height + right = text.surface.get_rect().width + 12 + pygame.draw.lines(self.surface, colour, True, + [(12, y_offset), (right, y_offset), + (right, bottom), (12, bottom)], 4) + return y_offset + text.surface.get_rect().height + 16 + + def set_position(self, position): + self.card = self.state.board_locations[position] + if self.state.gameboard.player_mode == ACT: + if self.chosen is None: + self.chosen = 0 + else: + self.chosen = None def draw(self, surface): surface.blit(self.surface, self.pos) def handle_event(self, ev): - if self.state.gameboard.player_mode == MOVE: + if self.state.gameboard.player_mode in (MOVE, EXAMINE): return super(InfoAreaWidget, self).handle_event(ev) if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER): - self.state.gameboard.change_mode() - # FIXME: also need to signal the correct action - # here - InvalidateTheWorld.post() - return True - if ev.key in (pgl.K_UP, pgl.K_w): + if ev.key in KEYS.SELECT: + player = self.state.player + action = self.card.actions[self.chosen] + if not action.check_available(player): + print "BEEP!" + else: + action.perform_action(self.state.gameboard, self.card) + self.state.gameboard.replace_card(player.position) + self.state.gameboard.change_mode(MOVE) + return finish_event() + if ev.key in KEYS.UP: if self.chosen > 0: self.chosen -= 1 - InvalidateTheWorld.post() - return True - if ev.key in (pgl.K_DOWN, pgl.K_s): + return finish_event() + if ev.key in KEYS.DOWN: if self.chosen + 1 < len(self.card.actions): self.chosen += 1 - InvalidateTheWorld.post() - return True + return finish_event() return super(InfoAreaWidget, self).handle_event(ev)