X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=e6c11438cab322ca9b87c0546923d2c4e304dc5b;hb=refs%2Fheads%2Ffeature%2F20140608-non-modal-controls;hp=aeff757a857cf1fff92490d8124cdcf780dfb896;hpb=3386f35f0e475197e227184cd55bc27ca305dbfb;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index aeff757..e6c1143 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -4,30 +4,28 @@ Widget for the game board information area. import pygame import pygame.locals as pgl -from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, - EXAMINE, PALETTE) -from naja.events import finish_event +from naja.constants import ( + INFO_SIZE, KEYS, PALETTE, + ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, + INFO_RIGHT_PADDING, BIT_SIZE, BITS) +from naja.events import InvalidateTheWorld, finish_event from naja.resources import resources -from naja.resources.mutators import EIGHT_BIT +from naja.resources.mutators import EIGHT_BIT, blender from naja.sound import sound +from naja.utils import bit_glyphs, Flashlight from naja.widgets.base import Widget from naja.widgets.tile import BIT_MAP -from naja.widgets.text import TextBoxWidget, TextWidget +from naja.widgets.text import TextBoxWidget +from naja import constants -HINTS = { - ACT: ("Choose an action using the Up/Down keys.\n" - "Press Return to execute the action."), - EXAMINE: "Select a card to examine using the arrow keys.", -} +HINTS = [ + "{NORTH,SOUTH,EAST,WEST} to browse tiles.", + "TAB to switch actions.", +] -HINT_LEGAL_MOVE = "\nPress Return to move to this card." - -TITLES = { - ACT: "Choose an Action", - EXAMINE: "Select a Card", -} +HINT_LEGAL_MOVE = "\n{RETURN} to act." class InfoAreaWidget(Widget): @@ -37,80 +35,148 @@ class InfoAreaWidget(Widget): def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) self.state = state - self.chosen = None - self.card_position = state.player.position - self.set_position(state.player.position) + self.set_position(state.player.position, legal=True) + self.flash_light = Flashlight(constants.FPS // 2) def prepare(self): - if self.state.gameboard.player_mode == ACT: - self.set_position(self.state.player.position) self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) - # Extract actions and such from the card - title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode], - colour=(255, 255, 255)) - title.render(self.surface) - y_offset = title.surface.get_rect().height + 8 - # TODO: Make this better. + box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING + y_offset = 0 + pos = lambda: (INFO_LEFT_PADDING, y_offset) + + # Bits + y_offset += 12 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' for bit in reversed(range(8))) - card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0)) - card_bits.render(self.surface) - y_offset += card_bits.surface.get_rect().height + 8 - + if self.card.bitwise_operand: + bits_text = '%s %s' % ( + bits_text, bit_glyphs(self.card.bitwise_operand)) + card_bits = TextBoxWidget( + (0, 0), bits_text, padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + card_bits.prepare() + self.surface.blit(card_bits.surface, pos()) + y_offset += card_bits.surface.get_rect().height + 12 + + # Actions for choice, action in enumerate(self.card.actions): - y_offset = self.prepare_action(choice, action, y_offset) - # We cheat horribly for layout reasons - hint_text = HINTS[self.state.gameboard.player_mode] - if self.state.gameboard.player_mode == EXAMINE: - if self.card_position in self.state.player.legal_moves(): - hint_text += HINT_LEGAL_MOVE - - hint = TextBoxWidget((4, 0), hint_text, padding=2, - box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE) + y_offset = self.prepare_action(choice, action, y_offset, box_width) + + # Hint text + hint_text = " ".join(HINTS) + if self.card_position in self.state.player.legal_moves(): + hint_text += HINT_LEGAL_MOVE + + hint = TextBoxWidget( + (0, 0), hint_text, padding=4, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) hint.prepare() - y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - self.surface.blit(hint.surface, (4, y_offset)) - - def prepare_action(self, choice, action, y_offset): - x_offset = 18 - action_viable = action.check_available(self.state.player) + y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height + - BIT_SIZE[1] - 2) + self.surface.blit(hint.surface, pos()) + + # Game mode (puzzle, easy, standard, hard, etc ...) + game_mode = TextBoxWidget( + (0, 0), self.mode_hint(), padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + game_mode.prepare() + + y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12) + self.surface.blit(game_mode.surface, pos()) + + def mode_hint(self): + gameboard = self.state.gameboard + if gameboard.puzzle: + return "PUZZLE" + return { + 0: "DEATH", 1: "NINTENDO HARD", + 2: "VERY HARD", 3: "HARD", + 4: "STANDARD", 5: "EASY", + }.get(gameboard.max_health, "UNKNOWN") + + def prepare_action(self, choice, action, y_offset, box_width): + x_offset = INFO_LEFT_PADDING + glyphs_x_offset = 2 + glyphs_y_offset = y_offset + y_offset += ACTION_TEXT_OFFSET + action_viable = ( + action.check_available(self.state.player) and self.legal) text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY text = TextBoxWidget( - (x_offset, y_offset), action.get_text(), - box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE, - fontsize=28, colour=text_colour) + (x_offset, y_offset), action.get_text(self.card), + box_width=box_width, + fontsize=28, colour=text_colour, + border=2, border_colour=PALETTE.GREY) text.render(self.surface) border_colour = None if choice == self.chosen: - border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE + if self.flash_light.on: + border_colour = (PALETTE.GREEN if action_viable else + PALETTE.ORANGE) + else: + border_colour = (PALETTE.DARK_GREEN if action_viable else + PALETTE.DARK_RED) + if border_colour: bottom = y_offset + text.surface.get_rect().height right = text.surface.get_rect().width + x_offset pygame.draw.lines(self.surface, border_colour, True, [(x_offset, y_offset), (right, y_offset), (right, bottom), (x_offset, bottom)], 4) - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace( + + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys in BIT_MAP: + img_name = BIT_MAP[required_keys].replace( '.png', '_small.png') img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset)) + glyphs_x_offset += img.get_width() + 4 + else: + glyphs_x_offset = INFO_LEFT_PADDING + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset) + ) + + for glyph in action.get_glyphs(): + img = resources.get_image( + glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + glyphs_x_offset += img.get_width() + if action.get_msb_glyph() is not None: + img = resources.get_image( + action.get_msb_glyph(), + transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + return y_offset + text.surface.get_rect().height + 16 - def set_position(self, position): + def set_position(self, position, legal): + self.legal = legal self.card_position = position self.card = self.state.board_locations[self.card_position] - if self.state.gameboard.player_mode == ACT: - if self.chosen is None: - self.chosen = 0 - else: - self.chosen = None + self.chosen = None + self.next_action(viable_only=True) def draw(self, surface): + if self.flash_light.tick(): + self.prepare() surface.blit(self.surface, self.pos) def next_action(self, viable_only=False, step=1): @@ -118,45 +184,44 @@ class InfoAreaWidget(Widget): if num_actions == 0: return player = self.state.player - chosen = self.chosen - for i in range(num_actions - 1): + chosen = self.chosen if self.chosen is not None else -step + for i in range(num_actions): # loop through each action at most once. chosen = (chosen + step) % num_actions action = self.card.actions[chosen] if not viable_only or action.check_available(player): sound.play_sound('zoop.ogg', volume=0.05) - # sound.play_sound('change_action.ogg') self.chosen = chosen + break def prev_action(self, viable_only=False): return self.next_action(viable_only=viable_only, step=-1) def try_perform_action(self): player = self.state.player - action = self.card.actions[self.chosen] - if not action.check_available(player): + if self.chosen is None or not self.legal: + action = None + else: + action = self.card.actions[self.chosen] + if action is None or not action.check_available(player): sound.play_sound('error.ogg') + return False else: sound.play_sound('chirp.ogg', volume=0.5) + player.set_position(self.card_position) action.perform_action(self.state.gameboard, self.card) - self.state.gameboard.replace_card(player.position) - self.state.gameboard.change_mode(EXAMINE) - self.set_position(player.position) + self.state.gameboard.card_used(self.card_position) + self.set_position(self.card_position, legal=True) + return True def handle_event(self, ev): - if self.state.gameboard.player_mode == EXAMINE: - return super(InfoAreaWidget, self).handle_event(ev) + if InvalidateTheWorld.matches(ev): + self.flash_light.reset() if ev.type == pgl.KEYDOWN: - if ev.key in KEYS.SELECT: - self.try_perform_action() - return finish_event() - if ev.key in KEYS.UP: - self.next_action() - return finish_event() - if ev.key in KEYS.DOWN: - self.prev_action() - return finish_event() if ev.key in KEYS.SWITCH: self.next_action(viable_only=True) return finish_event() + elif ev.key in KEYS.SELECT: + self.try_perform_action() + return finish_event() return super(InfoAreaWidget, self).handle_event(ev)