X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftext.py;h=78e7f4cda34da9965ff3d22d02480383104c55b5;hb=85cfc03ea79f3d3de4210c76b32bd61d810c7f92;hp=12df393f1ff855c8a83aa8cd520c181f5ed19984;hpb=058c8eba9d37a194888974b1545a18325d74f7f1;p=naja.git diff --git a/naja/widgets/text.py b/naja/widgets/text.py index 12df393..78e7f4c 100644 --- a/naja/widgets/text.py +++ b/naja/widgets/text.py @@ -3,6 +3,7 @@ import pygame from naja.constants import FONT, FONT_SIZE from naja.widgets.base import Widget from naja.resources import resources +from naja.utils import convert_colour class TextWidget(Widget): @@ -12,16 +13,87 @@ class TextWidget(Widget): self.text = text self.fontname = fontname or FONT - self.fontsize = (fontsize or FONT_SIZE) / 2 - self.colour = colour or (0, 0, 0) + self.fontsize = (fontsize or FONT_SIZE) // 4 + self.colour = convert_colour(colour or (0, 0, 0)) def prepare(self): self.font = resources.get_font(self.fontname, self.fontsize) text = self.font.render(self.text, True, self.colour) text_rect = text.get_rect() - self.surface = pygame.transform.scale(text, (text_rect.width * 2, - text_rect.height * 2)) + self.surface = pygame.transform.scale(text, (text_rect.width * 4, + text_rect.height * 4)) self.size = self.surface.get_rect().size def draw(self, surface): - surface.blit(self.surface, self.rect) + surface.blit(self.surface, self.pos) + + +class TextBoxWidget(TextWidget): + def __init__(self, *args, **kwargs): + self.padding = kwargs.pop('padding', 5) + self.border = kwargs.pop('border', 2) + self.bg_colour = convert_colour(kwargs.pop('bg_colour', + (255, 255, 255, 192))) + self.border_colour = convert_colour(kwargs.pop('border_colour', + (0, 0, 0))) + self.box_width = kwargs.pop('box_width', 0) + + super(TextBoxWidget, self).__init__(*args, **kwargs) + + def prepare(self): + self.font = resources.get_font(self.fontname, self.fontsize) + self.lines = [] + height = 0 + width = 0 + for line in self.text.split('\n'): + if self.box_width is not 0: + current_line = '' + current_line_rendered = None + for word in line.split(' '): + if len(current_line) > 0: + current_line += ' ' + word + else: + current_line = word + line = self.font.render(current_line, True, self.colour) + if line.get_rect().width <= self.box_width: + current_line_rendered = line + width = max(width, line.get_rect().width) + height += line.get_rect().height + elif current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered, (line_rect.width * 2, + line_rect.height * 2))) + current_line = word + current_line_rendered = self.font.render( + word, True, self.colour) + else: + raise Exception( + 'Line too long. Please resize or rephrase') + if current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered, (line_rect.width * 2, + line_rect.height * 2))) + else: + line = self.font.render(line, True, self.colour) + line_rect = line.get_rect() + width = max(width, line.get_rect().width) + height += line.get_rect().height + self.lines.append(pygame.transform.scale( + line, (line_rect.width * 2, line_rect.height * 2))) + + width += 2 + self.padding + height += 2 + self.padding + self.surface = pygame.surface.Surface((width, height), + pygame.locals.SRCALPHA) + + def draw(self, surface): + self.surface.fill(self.bg_colour) + y = self.pos[1] + for line in self.lines: + surface.blit(line, (self.pos[0] + self.padding, y + self.padding)) + y += line.get_rect().height + self.text_rect = surface.get_rect() + if not self.size: + self.rect.size = self.text_rect.size