X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftext.py;h=8b1e3c68314cec2786f7fbf5aaae8a1291289a5b;hb=e84353ad1fdf7551807424ab20c138db333684fc;hp=39178ed8777ee3e500276b95c975993721e681e2;hpb=f4c61efe7a3154f965781ea65117583750d39d3e;p=naja.git diff --git a/naja/widgets/text.py b/naja/widgets/text.py index 39178ed..8b1e3c6 100644 --- a/naja/widgets/text.py +++ b/naja/widgets/text.py @@ -1,6 +1,9 @@ +import pygame + from naja.constants import FONT, FONT_SIZE from naja.widgets.base import Widget from naja.resources import resources +from naja.utils import convert_colour class TextWidget(Widget): @@ -10,13 +13,85 @@ class TextWidget(Widget): self.text = text self.fontname = fontname or FONT - self.fontsize = fontsize or FONT_SIZE - self.colour = colour or (0, 0, 0) + self.fontsize = (fontsize or FONT_SIZE) / 2 + self.colour = convert_colour(colour or (0, 0, 0)) def prepare(self): self.font = resources.get_font(self.fontname, self.fontsize) - self.surface = self.font.render(self.text, True, self.colour) + text = self.font.render(self.text, True, self.colour) + text_rect = text.get_rect() + self.surface = pygame.transform.scale(text, (text_rect.width * 2, + text_rect.height * 2)) self.size = self.surface.get_rect().size def draw(self, surface): surface.blit(self.surface, self.rect) + +class TextBoxWidget(TextWidget): + def __init__(self, *args, **kwargs): + self.padding = kwargs.pop('padding', 5) + self.border = kwargs.pop('border', 2) + self.bg_colour = convert_colour(kwargs.pop('bg_colour', + (255, 255, 255, 192))) + self.border_colour = convert_colour(kwargs.pop('border_colour', + (0, 0, 0))) + self.box_width = kwargs.pop('box_width', 0) + + super(TextBoxWidget,self).__init__(*args, **kwargs) + + def prepare(self): + self.font = resources.get_font(self.fontname, self.fontsize) + self.lines = [] + height = 0 + width = 0 + for line in self.text.split('\n'): + if self.box_width is not 0: + current_line = '' + current_line_rendered = None + for word in line.split(' '): + if len(current_line) > 0: + current_line += ' '+ word + else: + current_line = word + line = self.font.render(current_line, True, self.colour) + if line.get_rect().width <= self.box_width: + current_line_rendered = line + width = max(width, line.get_rect().width) + height += line.get_rect().height + elif current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered,(line_rect.width * 2, + line_rect.height * 2))) + current_line = word + current_line_rendered = self.font.render(word, True, self.colour) + else: + raise Exception('Line too long. Please resize or rephrase') + if current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered,(line_rect.width * 2, + line_rect.height * 2))) + else: + line = self.font.render(line, True, self.colour) + line_rect = line.get_rect() + width = max(width, line.get_rect().width) + height += line.get_rect().height + self.lines.append(pygame.transform.scale(line, (line_rect.width * 2, + line_rect.height * 2))) + + width += 2 + self.padding + height += 2 + self.padding + self.surface = pygame.surface.Surface((width, height), + pygame.locals.SRCALPHA) + + def draw(self, surface): + self.surface.fill(self.bg_colour) + y = 0 + for line in self.lines: + surface.blit(line, (self.padding, y + self.padding)) + y += line.get_rect().height + self.text_rect = surface.get_rect() + if not self.size: + self.rect.size = self.text_rect.size +