X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=01efdac4ff8a16a5f029864254d72253a760d1eb;hb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;hp=4823144435f1d8a197cbc7530c36937fbf66c1ab;hpb=372705936bf2ea5bcd6f3ee9beed61ef2a948091;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 4823144..01efdac 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -2,16 +2,20 @@ import pygame import pygame.locals as pgl -from naja.constants import TILE_SIZE, BITS +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT from naja.resources import resources from naja.resources.mutators import EIGHT_BIT from naja.widgets.base import Widget BIT_MAP = { - BITS.CYAN: 'board/tile_cyan.png', - BITS.MAGENTA: 'board/tile_magenta.png', - BITS.YELLOW: 'board/tile_yellow.png', + frozenset([BITS.CYAN]): 'board/tile_cyan.png', + frozenset([BITS.MAGENTA]): 'board/tile_magenta.png', + frozenset([BITS.YELLOW]): 'board/tile_yellow.png', + frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png', + frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png', + frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png', + frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png', } @@ -25,8 +29,7 @@ class TileWidget(Widget): def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) - if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]): - # Inner ring + if (x + y) % 2 == 0: bg = resources.get_image('board/tile_2.png', transforms=(EIGHT_BIT,)) else: @@ -36,6 +39,7 @@ class TileWidget(Widget): self.surface.blit(bg, (0, 0)) # Look up the required bits on the board location card = self.state.board_locations[self.board_pos] + player_pos = self.state.player.position bits = [] for action in card.actions: if action.required_bits: @@ -44,15 +48,23 @@ class TileWidget(Widget): self.size = self.surface.get_rect().size if bits: bits.sort(key=lambda x: len(x)) - y_offset = TILE_SIZE[1] - 32 * len(bits) + y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits) for pattern in bits: - x_offset = 10 - for bit in pattern: - img = resources.get_image(BIT_MAP[bit], - transforms=(EIGHT_BIT,)) - self.surface.blit(img, (x_offset, y_offset)) - x_offset += 32 - y_offset += 32 + if self.board_pos != player_pos: + img_name = BIT_MAP[pattern] + x_offset = 0 + else: + img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 + if y_offset >= TILE_SIZE[1] // 2: + # FIXME: Hack'ish + # Bump the lock down by some hand-tuned factor + # to not overlap with the robot + y_offset += LOCK_HEIGHT // 2 - 4 + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (x_offset, y_offset)) + y_offset += LOCK_HEIGHT def draw(self, surface): surface.blit(self.surface, self.pos)