X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=01efdac4ff8a16a5f029864254d72253a760d1eb;hb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;hp=5fd0ac57a42415151eb2a814edc297d940eb9ea7;hpb=a2d8dc5b6d49bc66608eccf29adfd5989f6ee837;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 5fd0ac5..01efdac 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -52,16 +52,18 @@ class TileWidget(Widget): for pattern in bits: if self.board_pos != player_pos: img_name = BIT_MAP[pattern] + x_offset = 0 else: img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 if y_offset >= TILE_SIZE[1] // 2: # FIXME: Hack'ish # Bump the lock down by some hand-tuned factor # to not overlap with the robot - y_offset += LOCK_HEIGHT // 2 - 6 + y_offset += LOCK_HEIGHT // 2 - 4 img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) - self.surface.blit(img, (5, y_offset)) + self.surface.blit(img, (x_offset, y_offset)) y_offset += LOCK_HEIGHT def draw(self, surface):