X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=01efdac4ff8a16a5f029864254d72253a760d1eb;hb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;hp=6750584f071f1587052f09396964bdd5c8eae2fd;hpb=9299925383d4746e7f9c4e948e083a1bff1e339a;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 6750584..01efdac 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -1,15 +1,70 @@ -#from naja.constants import TILE_SIZE -from naja.widgets.base import Widget +# These will probably need to go away when we have images +import pygame +import pygame.locals as pgl + +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT from naja.resources import resources +from naja.resources.mutators import EIGHT_BIT +from naja.widgets.base import Widget + + +BIT_MAP = { + frozenset([BITS.CYAN]): 'board/tile_cyan.png', + frozenset([BITS.MAGENTA]): 'board/tile_magenta.png', + frozenset([BITS.YELLOW]): 'board/tile_yellow.png', + frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png', + frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png', + frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png', + frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png', + } class TileWidget(Widget): """Widget which holds a tile on the game board.""" - def __init__(self, pos, image=None): - super(TileWidget, self).__init__(pos, (96, 96)) + def __init__(self, pos, state=None, board_pos=None): + super(TileWidget, self).__init__(pos, TILE_SIZE) + self.state = state + self.board_pos = board_pos def prepare(self): - pass + # Draw background + x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) + if (x + y) % 2 == 0: + bg = resources.get_image('board/tile_2.png', + transforms=(EIGHT_BIT,)) + else: + bg = resources.get_image('board/tile_1.png', + transforms=(EIGHT_BIT,)) + self.surface = pygame.surface.Surface(TILE_SIZE) + self.surface.blit(bg, (0, 0)) + # Look up the required bits on the board location + card = self.state.board_locations[self.board_pos] + player_pos = self.state.player.position + bits = [] + for action in card.actions: + if action.required_bits: + bits.append(action.required_bits) + # Sort so we have longer lists of bits later + self.size = self.surface.get_rect().size + if bits: + bits.sort(key=lambda x: len(x)) + y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits) + for pattern in bits: + if self.board_pos != player_pos: + img_name = BIT_MAP[pattern] + x_offset = 0 + else: + img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 + if y_offset >= TILE_SIZE[1] // 2: + # FIXME: Hack'ish + # Bump the lock down by some hand-tuned factor + # to not overlap with the robot + y_offset += LOCK_HEIGHT // 2 - 4 + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (x_offset, y_offset)) + y_offset += LOCK_HEIGHT def draw(self, surface): - surface.blit(self.surface, self.rect) + surface.blit(self.surface, self.pos)