X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=06a0f78a3baaceca3047c8e40af29f38b07b46ef;hb=83850d913f756713d0e82c768147a018e2dcc84d;hp=5417dcf3ba3e4e8960c829d76dc8e7c4353a09cf;hpb=7455fe3bc40e0911a6c86cf5caf129cf63a99a3f;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 5417dcf..06a0f78 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -74,11 +74,32 @@ class TileWidget(Widget): for action in card.actions: y_offset = self._prepare_action(action, y_offset) + self._prepare_countdown(card) + + def _prepare_countdown(self, card): + if card.replacement_time is None: + return + elif card.replacement_time <= 1: + glyph = 'glyphs/countdown_1.png' + elif card.replacement_time == 2: + glyph = 'glyphs/countdown_2.png' + elif card.replacement_time == 3: + glyph = 'glyphs/countdown_3.png' + elif card.replacement_time < 8: + glyph = 'glyphs/countdown_4.png' + else: + glyph = 'glyphs/countdown_5.png' + img = resources.get_image( + glyph, transforms=(EIGHT_BIT, blender(PALETTE.DARK_VIOLET))) + self.surface.blit(img, (TILE_SIZE[0] - 20, 0)) + def _prepare_lock(self, action, y_offset): - if not action.required_bits: + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys not in BIT_MAP: return 4 - img_name = BIT_MAP[action.required_bits] + img_name = BIT_MAP[required_keys] if self.board_pos != self.state.player.position: x_offset = 0 @@ -92,19 +113,29 @@ class TileWidget(Widget): y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2 img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) + img_rect = img.get_rect() self.surface.blit(img, (x_offset, y_offset)) - return x_offset + img.get_width() + 2 + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (x_offset + img_rect.width - msb_rect.width, y_offset) + ) + + return x_offset + img_rect.width + 2 def _prepare_action(self, action, y_offset): x_offset = self._prepare_lock(action, y_offset) if self.board_pos != self.state.player.position: - for glyph in action.GLYPHS: + for glyph in action.get_glyphs(): img = resources.get_image(glyph, transforms=(EIGHT_BIT,)) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() - if action.MSB_GLYPH is not None: + if action.get_msb_glyph() is not None: img = resources.get_image( - action.MSB_GLYPH, + action.get_msb_glyph(), transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width()