X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=344a924ae27b0dcb99546b6e38d02a77b82aaa92;hb=25495fec3f11a25cdd632a19a352a10cee105d02;hp=3d53f1b89b29c9de256766a9ca37f742d1fbe892;hpb=014367e70a121b18e9b8ceb0f363c0e20087cdc2;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 3d53f1b..344a924 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -6,6 +6,7 @@ from naja.constants import ( from naja.resources import resources from naja.resources.mutators import EIGHT_BIT, blender from naja.widgets.base import Widget +from naja.widgets.text import TextBoxWidget BIT_MAP = { @@ -25,17 +26,28 @@ class TileWidget(Widget): def __init__(self, pos, state=None, board_pos=None): super(TileWidget, self).__init__(pos, TILE_SIZE) self.state = state + self.current_card = None self.board_pos = board_pos self.highlighted = False + self.animation = TILE_SIZE[0] def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) + if self.state.gameboard.puzzle: + tile_1_name = 'board/tile_1.png' + tile_2_name = 'board/tile_2_puzzle.png' + tile_available_name = 'board/tile_available_puzzle.png' + else: + tile_1_name = 'board/tile_1.png' + tile_2_name = 'board/tile_2.png' + tile_available_name = 'board/tile_available.png' + if (x + y) % 2 == 0: - bg_name = 'board/tile_2.png' + bg_name = tile_2_name else: - bg_name = 'board/tile_1.png' + bg_name = tile_1_name bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,)) overlays = [] @@ -43,11 +55,11 @@ class TileWidget(Widget): if self.state.gameboard.player_mode == EXAMINE and legal_move: overlays.append(resources.get_image( - 'board/tile_available.png', transforms=(EIGHT_BIT,))) + tile_available_name, transforms=(EIGHT_BIT,))) if self.highlighted: overlays.append(resources.get_image( 'board/tile_selected.png', - transforms=(EIGHT_BIT, blender(PALETTE.PINK)))) + transforms=(EIGHT_BIT,))) self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) @@ -55,10 +67,23 @@ class TileWidget(Widget): self.surface.blit(overlay, (0, 0)) # Look up the required bits on the board location card = self.state.board_locations[self.board_pos] + if card is not self.current_card: + self.animation = TILE_SIZE[0] + self.current_card = card + y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(card.actions) for action in card.actions: y_offset = self._prepare_action(action, y_offset) + if card.replacement_time is not None: + timestr = str(card.replacement_time) + if len(timestr) > 1: + timestr = '+' + countdown_text = TextBoxWidget( + (TILE_SIZE[0] - 24, 4), timestr, padding=2, + colour=PALETTE.PINK, bg_colour=PALETTE.DARK_RED) + countdown_text.render(self.surface) + def _prepare_lock(self, action, y_offset): if not action.required_bits: return 4 @@ -102,4 +127,12 @@ class TileWidget(Widget): self.highlighted = True def draw(self, surface): - surface.blit(self.surface, self.pos) + scaled_width = self.surface.get_width() - self.animation + scaled_height = self.surface.get_height() - self.animation + scaled_position = (self.pos[0] + (self.animation / 2), + self.pos[1] + (self.animation / 2)) + if self.animation > 0: + self.animation = max(0, self.animation - 4) + scaled_surface = pygame.transform.scale( + self.surface, (scaled_width, scaled_height)) + surface.blit(scaled_surface, scaled_position)