X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=3d53f1b89b29c9de256766a9ca37f742d1fbe892;hb=773aea50a90639f2d66704755bc11575a30f2075;hp=291dc3a9d45da33879a2f00b559f57d8746335b1;hpb=2e8c585ed020f0d1bfec43077714aa72384dc683;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 291dc3a..3d53f1b 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -1,9 +1,10 @@ # These will probably need to go away when we have images import pygame -from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE, ACTION_GLYPHS +from naja.constants import ( + TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE) from naja.resources import resources -from naja.resources.mutators import EIGHT_BIT +from naja.resources.mutators import EIGHT_BIT, blender from naja.widgets.base import Widget @@ -19,20 +20,6 @@ BIT_MAP = { } -GLYPH_MAP = { - ACTION_GLYPHS.CLEAR_BITS: 'glyphs/bits_clear.png', - ACTION_GLYPHS.TOGGLE_BITS: 'glyphs/bits_toggle.png', - ACTION_GLYPHS.SET_BITS: 'glyphs/bits_set.png', - ACTION_GLYPHS.CHANGE_BOARD: 'glyphs/board.png', - ACTION_GLYPHS.DAMAGE: 'glyphs/damage.png', - ACTION_GLYPHS.HEAL: 'glyphs/health.png', - ACTION_GLYPHS.MOVEMENT: 'glyphs/move.png', - ACTION_GLYPHS.WINTOKEN: 'glyphs/win.png', - ACTION_GLYPHS.MSB: 'glyphs/msb.png', - ACTION_GLYPHS.NOTHING: 'glyphs/do_nothing.png', -} - - class TileWidget(Widget): """Widget which holds a tile on the game board.""" def __init__(self, pos, state=None, board_pos=None): @@ -46,21 +33,21 @@ class TileWidget(Widget): x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) if (x + y) % 2 == 0: - bg = resources.get_image('board/tile_2.png', - transforms=(EIGHT_BIT,)) + bg_name = 'board/tile_2.png' else: - bg = resources.get_image('board/tile_1.png', - transforms=(EIGHT_BIT,)) + bg_name = 'board/tile_1.png' + bg = resources.get_image(bg_name, transforms=(EIGHT_BIT,)) overlays = [] legal_move = (self.board_pos in self.state.player.legal_moves()) if self.state.gameboard.player_mode == EXAMINE and legal_move: - overlays.append(resources.get_image('board/tile_available.png', - transforms=(EIGHT_BIT,))) + overlays.append(resources.get_image( + 'board/tile_available.png', transforms=(EIGHT_BIT,))) if self.highlighted: - overlays.append(resources.get_image('board/tile_selected.png', - transforms=(EIGHT_BIT,))) + overlays.append(resources.get_image( + 'board/tile_selected.png', + transforms=(EIGHT_BIT, blender(PALETTE.PINK)))) self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) @@ -77,16 +64,18 @@ class TileWidget(Widget): return 4 img_name = BIT_MAP[action.required_bits] + if self.board_pos != self.state.player.position: x_offset = 0 else: img_name = img_name.replace('.png', '_small.png') - x_offset = 4 - if y_offset >= TILE_SIZE[1] // 2: - # FIXME: Hack'ish - # Bump the lock down by some hand-tuned factor - # to not overlap with the robot - y_offset += LOCK_HEIGHT // 2 - 4 + x_offset = 2 + if y_offset == LOCK_HEIGHT: + y_offset = 0 # middle -> top + elif y_offset == 2 * LOCK_HEIGHT: + # bottom -> further down + y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2 + img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) self.surface.blit(img, (x_offset, y_offset)) return x_offset + img.get_width() + 2 @@ -95,8 +84,13 @@ class TileWidget(Widget): x_offset = self._prepare_lock(action, y_offset) if self.board_pos != self.state.player.position: for glyph in action.GLYPHS: + img = resources.get_image(glyph, transforms=(EIGHT_BIT,)) + self.surface.blit(img, (x_offset, y_offset + 4)) + x_offset += img.get_width() + if action.MSB_GLYPH is not None: img = resources.get_image( - GLYPH_MAP[glyph], transforms=(EIGHT_BIT,)) + action.MSB_GLYPH, + transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() return y_offset + LOCK_HEIGHT