X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=6062b1ece89bfdaafbd2b7df1b60c25ba634a2e1;hb=a493894e2df2717c113687acf8f259cf6ee6e436;hp=344a924ae27b0dcb99546b6e38d02a77b82aaa92;hpb=db18631120e34670b9f8be526f5b7d5938e1d7fc;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 344a924..6062b1e 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -2,11 +2,10 @@ import pygame from naja.constants import ( - TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, EXAMINE, PALETTE) + TILE_SIZE, BITS, LOCK_HEIGHT, SMALL_LOCK_HEIGHT, PALETTE) from naja.resources import resources from naja.resources.mutators import EIGHT_BIT, blender from naja.widgets.base import Widget -from naja.widgets.text import TextBoxWidget BIT_MAP = { @@ -29,6 +28,7 @@ class TileWidget(Widget): self.current_card = None self.board_pos = board_pos self.highlighted = False + self.bright = False self.animation = TILE_SIZE[0] def prepare(self): @@ -53,14 +53,16 @@ class TileWidget(Widget): legal_move = (self.board_pos in self.state.player.legal_moves()) - if self.state.gameboard.player_mode == EXAMINE and legal_move: + if legal_move: overlays.append(resources.get_image( tile_available_name, transforms=(EIGHT_BIT,))) if self.highlighted: + if self.bright: + select_name = 'board/tile_selected_pulse.png' + else: + select_name = 'board/tile_selected.png' overlays.append(resources.get_image( - 'board/tile_selected.png', - transforms=(EIGHT_BIT,))) - + select_name, transforms=(EIGHT_BIT,))) self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) for overlay in overlays: @@ -75,20 +77,32 @@ class TileWidget(Widget): for action in card.actions: y_offset = self._prepare_action(action, y_offset) - if card.replacement_time is not None: - timestr = str(card.replacement_time) - if len(timestr) > 1: - timestr = '+' - countdown_text = TextBoxWidget( - (TILE_SIZE[0] - 24, 4), timestr, padding=2, - colour=PALETTE.PINK, bg_colour=PALETTE.DARK_RED) - countdown_text.render(self.surface) + self._prepare_countdown(card) + + def _prepare_countdown(self, card): + if card.replacement_time is None: + return + elif card.replacement_time <= 1: + glyph = 'glyphs/countdown_1.png' + elif card.replacement_time == 2: + glyph = 'glyphs/countdown_2.png' + elif card.replacement_time == 3: + glyph = 'glyphs/countdown_3.png' + elif card.replacement_time < 8: + glyph = 'glyphs/countdown_4.png' + else: + glyph = 'glyphs/countdown_5.png' + img = resources.get_image( + glyph, transforms=(EIGHT_BIT, blender(PALETTE.DARK_VIOLET))) + self.surface.blit(img, (TILE_SIZE[0] - 20, 0)) def _prepare_lock(self, action, y_offset): - if not action.required_bits: + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys not in BIT_MAP: return 4 - img_name = BIT_MAP[action.required_bits] + img_name = BIT_MAP[required_keys] if self.board_pos != self.state.player.position: x_offset = 0 @@ -102,28 +116,38 @@ class TileWidget(Widget): y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2 img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) + img_rect = img.get_rect() self.surface.blit(img, (x_offset, y_offset)) - return x_offset + img.get_width() + 2 + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (x_offset + img_rect.width - msb_rect.width, y_offset) + ) + + return x_offset + img_rect.width + 2 def _prepare_action(self, action, y_offset): x_offset = self._prepare_lock(action, y_offset) if self.board_pos != self.state.player.position: - for glyph in action.GLYPHS: + for glyph in action.get_glyphs(): img = resources.get_image(glyph, transforms=(EIGHT_BIT,)) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() - if action.MSB_GLYPH is not None: + if action.get_msb_glyph() is not None: img = resources.get_image( - action.MSB_GLYPH, + action.get_msb_glyph(), transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() return y_offset + LOCK_HEIGHT - def set_highlight(self, pos): + def set_highlight(self, pos, bright=False): self.highlighted = False - if (self.state.gameboard.player_mode == EXAMINE and - self.board_pos == pos): + self.bright = bright + if self.board_pos == pos: self.highlighted = True def draw(self, surface):