X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=85f90057ecd35760aaaf858ddf6be72911ce757e;hb=7e9bc2714876bc3288d356578820a22fee60dd1a;hp=d808e1a01ef1dcd5095c6de491bc1834cb6f81d9;hpb=323de552494025fada25b2550b4cc1579e011a65;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index d808e1a..85f9005 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -2,7 +2,7 @@ import pygame import pygame.locals as pgl -from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE, EXAMINE from naja.resources import resources from naja.resources.mutators import EIGHT_BIT from naja.widgets.base import Widget @@ -25,17 +25,24 @@ class TileWidget(Widget): super(TileWidget, self).__init__(pos, TILE_SIZE) self.state = state self.board_pos = board_pos + self.highlighted = False def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) - if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]): - # Inner ring + legal_move = (self.board_pos in self.state.player.legal_moves()) + if self.state.gameboard.player_mode in (MOVE, EXAMINE) and legal_move: + bg = resources.get_image('board/tile_available.png', + transforms=(EIGHT_BIT,)) + elif (x + y) % 2 == 0: bg = resources.get_image('board/tile_2.png', transforms=(EIGHT_BIT,)) else: bg = resources.get_image('board/tile_1.png', transforms=(EIGHT_BIT,)) + if self.highlighted: + bg = resources.get_image('board/tile_selected.png', + transforms=(EIGHT_BIT,)) self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) # Look up the required bits on the board location @@ -53,12 +60,25 @@ class TileWidget(Widget): for pattern in bits: if self.board_pos != player_pos: img_name = BIT_MAP[pattern] + x_offset = 0 else: img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 + if y_offset >= TILE_SIZE[1] // 2: + # FIXME: Hack'ish + # Bump the lock down by some hand-tuned factor + # to not overlap with the robot + y_offset += LOCK_HEIGHT // 2 - 4 img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) - self.surface.blit(img, (5, y_offset)) + self.surface.blit(img, (x_offset, y_offset)) y_offset += LOCK_HEIGHT + def set_highlight(self, pos): + self.highlighted = False + if (self.state.gameboard.player_mode == EXAMINE and + self.board_pos == pos): + self.highlighted = True + def draw(self, surface): surface.blit(self.surface, self.pos)