X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=9278e8419fefc60e719e9dfe201e04eac01fe1cc;hb=c81c66c4be9f5e683e2dca82cc236d36be254d3b;hp=cf6f04c92d4ef498163dc1f694ff6255fca46af7;hpb=0d7c75c57d85f809aad2db5c740341e2c3db011c;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index cf6f04c..9278e84 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -28,6 +28,7 @@ class TileWidget(Widget): self.current_card = None self.board_pos = board_pos self.highlighted = False + self.bright = False self.animation = TILE_SIZE[0] def prepare(self): @@ -56,10 +57,12 @@ class TileWidget(Widget): overlays.append(resources.get_image( tile_available_name, transforms=(EIGHT_BIT,))) if self.highlighted: + if self.bright: + select_name = 'board/tile_selected_pulse.png' + else: + select_name = 'board/tile_selected.png' overlays.append(resources.get_image( - 'board/tile_selected.png', - transforms=(EIGHT_BIT,))) - + select_name, transforms=(EIGHT_BIT,))) self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) for overlay in overlays: @@ -94,10 +97,12 @@ class TileWidget(Widget): self.surface.blit(img, (TILE_SIZE[0] - 20, 0)) def _prepare_lock(self, action, y_offset): - if action.required_bits not in BIT_MAP: + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys not in BIT_MAP: return 4 - img_name = BIT_MAP[action.required_bits] + img_name = BIT_MAP[required_keys] if self.board_pos != self.state.player.position: x_offset = 0 @@ -111,26 +116,37 @@ class TileWidget(Widget): y_offset += LOCK_HEIGHT - SMALL_LOCK_HEIGHT - 2 img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) + img_rect = img.get_rect() self.surface.blit(img, (x_offset, y_offset)) - return x_offset + img.get_width() + 2 + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (x_offset + img_rect.width - msb_rect.width, y_offset) + ) + + return x_offset + img_rect.width + 2 def _prepare_action(self, action, y_offset): x_offset = self._prepare_lock(action, y_offset) if self.board_pos != self.state.player.position: - for glyph in action.GLYPHS: + for glyph in action.get_glyphs(): img = resources.get_image(glyph, transforms=(EIGHT_BIT,)) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() - if action.MSB_GLYPH is not None: + if action.get_msb_glyph() is not None: img = resources.get_image( - action.MSB_GLYPH, + action.get_msb_glyph(), transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) self.surface.blit(img, (x_offset, y_offset + 4)) x_offset += img.get_width() return y_offset + LOCK_HEIGHT - def set_highlight(self, pos): + def set_highlight(self, pos, bright=False): self.highlighted = False + self.bright = bright if (self.state.gameboard.player_mode == EXAMINE and self.board_pos == pos): self.highlighted = True