X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=acbc28df7cf3b7fbf2d95907d4f61f62a01f9efe;hb=3386f35f0e475197e227184cd55bc27ca305dbfb;hp=8b71d1fd016f0dca93d54aed89470209cc23ccd5;hpb=1fd94d28fdfa2331a025ce3b0d0f6fecb5af3324;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 8b71d1f..acbc28d 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -1,22 +1,22 @@ # These will probably need to go away when we have images import pygame -import pygame.locals as pgl -from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE, EXAMINE +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE from naja.resources import resources from naja.resources.mutators import EIGHT_BIT from naja.widgets.base import Widget BIT_MAP = { - frozenset([BITS.CYAN]): 'board/tile_cyan.png', - frozenset([BITS.MAGENTA]): 'board/tile_magenta.png', - frozenset([BITS.YELLOW]): 'board/tile_yellow.png', - frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png', - frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png', - frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png', - frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png', - } + frozenset([BITS.RED]): 'board/tile_red.png', + frozenset([BITS.GREEN]): 'board/tile_green.png', + frozenset([BITS.BLUE]): 'board/tile_blue.png', + frozenset([BITS.RED, BITS.GREEN]): 'board/tile_red_green.png', + frozenset([BITS.RED, BITS.BLUE]): 'board/tile_red_blue.png', + frozenset([BITS.GREEN, BITS.BLUE]): 'board/tile_green_blue.png', + frozenset([BITS.RED, BITS.GREEN, BITS.BLUE]): + 'board/tile_red_green_blue.png', +} class TileWidget(Widget): @@ -30,23 +30,27 @@ class TileWidget(Widget): def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) - legal_move = (self.board_pos in self.state.player.legal_moves()) - if self.state.gameboard.player_mode in (MOVE, EXAMINE) and legal_move: - bg = resources.get_image('board/tile_available.png', - transforms=(EIGHT_BIT,)) - elif (x + y) % 2 == 0: + + if (x + y) % 2 == 0: bg = resources.get_image('board/tile_2.png', transforms=(EIGHT_BIT,)) else: bg = resources.get_image('board/tile_1.png', transforms=(EIGHT_BIT,)) - overlay = None + overlays = [] + + legal_move = (self.board_pos in self.state.player.legal_moves()) + + if self.state.gameboard.player_mode == EXAMINE and legal_move: + overlays.append(resources.get_image('board/tile_available.png', + transforms=(EIGHT_BIT,))) if self.highlighted: - overlay = resources.get_image('board/tile_selected.png', - transforms=(EIGHT_BIT,)) + overlays.append(resources.get_image('board/tile_selected.png', + transforms=(EIGHT_BIT,))) + self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) - if overlay is not None: + for overlay in overlays: self.surface.blit(overlay, (0, 0)) # Look up the required bits on the board location card = self.state.board_locations[self.board_pos]