X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=acbc28df7cf3b7fbf2d95907d4f61f62a01f9efe;hb=7ce574e6d8521f74fab9ca65847a49492c5783b5;hp=6750584f071f1587052f09396964bdd5c8eae2fd;hpb=9299925383d4746e7f9c4e948e083a1bff1e339a;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 6750584..acbc28d 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -1,15 +1,91 @@ -#from naja.constants import TILE_SIZE -from naja.widgets.base import Widget +# These will probably need to go away when we have images +import pygame + +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE from naja.resources import resources +from naja.resources.mutators import EIGHT_BIT +from naja.widgets.base import Widget + + +BIT_MAP = { + frozenset([BITS.RED]): 'board/tile_red.png', + frozenset([BITS.GREEN]): 'board/tile_green.png', + frozenset([BITS.BLUE]): 'board/tile_blue.png', + frozenset([BITS.RED, BITS.GREEN]): 'board/tile_red_green.png', + frozenset([BITS.RED, BITS.BLUE]): 'board/tile_red_blue.png', + frozenset([BITS.GREEN, BITS.BLUE]): 'board/tile_green_blue.png', + frozenset([BITS.RED, BITS.GREEN, BITS.BLUE]): + 'board/tile_red_green_blue.png', +} class TileWidget(Widget): """Widget which holds a tile on the game board.""" - def __init__(self, pos, image=None): - super(TileWidget, self).__init__(pos, (96, 96)) + def __init__(self, pos, state=None, board_pos=None): + super(TileWidget, self).__init__(pos, TILE_SIZE) + self.state = state + self.board_pos = board_pos + self.highlighted = False def prepare(self): - pass + # Draw background + x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) + + if (x + y) % 2 == 0: + bg = resources.get_image('board/tile_2.png', + transforms=(EIGHT_BIT,)) + else: + bg = resources.get_image('board/tile_1.png', + transforms=(EIGHT_BIT,)) + overlays = [] + + legal_move = (self.board_pos in self.state.player.legal_moves()) + + if self.state.gameboard.player_mode == EXAMINE and legal_move: + overlays.append(resources.get_image('board/tile_available.png', + transforms=(EIGHT_BIT,))) + if self.highlighted: + overlays.append(resources.get_image('board/tile_selected.png', + transforms=(EIGHT_BIT,))) + + self.surface = pygame.surface.Surface(TILE_SIZE) + self.surface.blit(bg, (0, 0)) + for overlay in overlays: + self.surface.blit(overlay, (0, 0)) + # Look up the required bits on the board location + card = self.state.board_locations[self.board_pos] + player_pos = self.state.player.position + bits = [] + for action in card.actions: + if action.required_bits: + bits.append(action.required_bits) + # Sort so we have longer lists of bits later + self.size = self.surface.get_rect().size + if bits: + bits.sort(key=lambda x: len(x)) + y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits) + for pattern in bits: + if self.board_pos != player_pos: + img_name = BIT_MAP[pattern] + x_offset = 0 + else: + img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 + if y_offset >= TILE_SIZE[1] // 2: + # FIXME: Hack'ish + # Bump the lock down by some hand-tuned factor + # to not overlap with the robot + y_offset += LOCK_HEIGHT // 2 - 4 + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (x_offset, y_offset)) + y_offset += LOCK_HEIGHT + + def set_highlight(self, pos): + self.highlighted = False + if (self.state.gameboard.player_mode == EXAMINE and + self.board_pos == pos): + self.highlighted = True def draw(self, surface): - surface.blit(self.surface, self.rect) + surface.blit(self.surface, self.pos)