X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=acbc28df7cf3b7fbf2d95907d4f61f62a01f9efe;hb=7ce574e6d8521f74fab9ca65847a49492c5783b5;hp=e559d956f57b943295746c239733f4fc1312680b;hpb=0bd160dc700e55e996a1ad89e9daf6cdc00c88d8;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index e559d95..acbc28d 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -1,6 +1,5 @@ # These will probably need to go away when we have images import pygame -import pygame.locals as pgl from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE from naja.resources import resources @@ -9,14 +8,15 @@ from naja.widgets.base import Widget BIT_MAP = { - frozenset([BITS.CYAN]): 'board/tile_cyan.png', - frozenset([BITS.MAGENTA]): 'board/tile_magenta.png', - frozenset([BITS.YELLOW]): 'board/tile_yellow.png', - frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png', - frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png', - frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png', - frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png', - } + frozenset([BITS.RED]): 'board/tile_red.png', + frozenset([BITS.GREEN]): 'board/tile_green.png', + frozenset([BITS.BLUE]): 'board/tile_blue.png', + frozenset([BITS.RED, BITS.GREEN]): 'board/tile_red_green.png', + frozenset([BITS.RED, BITS.BLUE]): 'board/tile_red_blue.png', + frozenset([BITS.GREEN, BITS.BLUE]): 'board/tile_green_blue.png', + frozenset([BITS.RED, BITS.GREEN, BITS.BLUE]): + 'board/tile_red_green_blue.png', +} class TileWidget(Widget): @@ -30,21 +30,28 @@ class TileWidget(Widget): def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) - legal_move = (self.board_pos in self.state.player.legal_moves()) - if self.state.gameboard.player_mode == EXAMINE and legal_move: - bg = resources.get_image('board/tile_available.png', - transforms=(EIGHT_BIT,)) - elif (x + y) % 2 == 0: + + if (x + y) % 2 == 0: bg = resources.get_image('board/tile_2.png', transforms=(EIGHT_BIT,)) else: bg = resources.get_image('board/tile_1.png', transforms=(EIGHT_BIT,)) + overlays = [] + + legal_move = (self.board_pos in self.state.player.legal_moves()) + + if self.state.gameboard.player_mode == EXAMINE and legal_move: + overlays.append(resources.get_image('board/tile_available.png', + transforms=(EIGHT_BIT,))) if self.highlighted: - bg = resources.get_image('board/tile_selected.png', - transforms=(EIGHT_BIT,)) + overlays.append(resources.get_image('board/tile_selected.png', + transforms=(EIGHT_BIT,))) + self.surface = pygame.surface.Surface(TILE_SIZE) self.surface.blit(bg, (0, 0)) + for overlay in overlays: + self.surface.blit(overlay, (0, 0)) # Look up the required bits on the board location card = self.state.board_locations[self.board_pos] player_pos = self.state.player.position