X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Ftile.py;h=f71cda9b3609e8f2b1a2163159136ec29563ee50;hb=72a347097e53a92bedda692da7cdb34f8b370437;hp=66574b98b1c68490d3e97fec87e98ae72394ea23;hpb=e14cc43236de5407e77ffd5cfa39d98fbfca8693;p=naja.git diff --git a/naja/widgets/tile.py b/naja/widgets/tile.py index 66574b9..f71cda9 100644 --- a/naja/widgets/tile.py +++ b/naja/widgets/tile.py @@ -2,7 +2,7 @@ import pygame import pygame.locals as pgl -from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT +from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE from naja.resources import resources from naja.resources.mutators import EIGHT_BIT from naja.widgets.base import Widget @@ -29,8 +29,11 @@ class TileWidget(Widget): def prepare(self): # Draw background x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2) - if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]): - # Inner ring + legal_move = (self.board_pos in self.state.player.legal_moves()) + if self.state.gameboard.player_mode == MOVE and legal_move: + bg = resources.get_image('board/tile_available.png', + transforms=(EIGHT_BIT,)) + elif (x + y) % 2 == 0: bg = resources.get_image('board/tile_2.png', transforms=(EIGHT_BIT,)) else: @@ -40,6 +43,7 @@ class TileWidget(Widget): self.surface.blit(bg, (0, 0)) # Look up the required bits on the board location card = self.state.board_locations[self.board_pos] + player_pos = self.state.player.position bits = [] for action in card.actions: if action.required_bits: @@ -50,9 +54,20 @@ class TileWidget(Widget): bits.sort(key=lambda x: len(x)) y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits) for pattern in bits: - img = resources.get_image(BIT_MAP[pattern], + if self.board_pos != player_pos: + img_name = BIT_MAP[pattern] + x_offset = 0 + else: + img_name = BIT_MAP[pattern].replace('.png', '_small.png') + x_offset = 4 + if y_offset >= TILE_SIZE[1] // 2: + # FIXME: Hack'ish + # Bump the lock down by some hand-tuned factor + # to not overlap with the robot + y_offset += LOCK_HEIGHT // 2 - 4 + img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) - self.surface.blit(img, (5, y_offset)) + self.surface.blit(img, (x_offset, y_offset)) y_offset += LOCK_HEIGHT def draw(self, surface):