X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=02491aa5138fabd40c12e89dda350e98822e45ef;hb=c0b5c084a33732310c3eac21ecf358ddd62c9d52;hp=59151d561d40bad83cc7a1711acb5c3339addc2c;hpb=ccc2b5eaa6c22724c726711f11f87536b85a4a16;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 59151d5..02491aa 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -26,7 +26,12 @@ MAX_AGE = 60 MAX_ELEMENTS = 400 MAX_HEALTH = 100 -MOULD_STAGES = [10, 20] +# Increase in health per day +DAY_HEALTH = 10 + +HEAL_FACTOR = 1 + +MOULD_STAGES = [15, 25] class Mould(pymunk.Body): @@ -67,6 +72,9 @@ class Mould(pymunk.Body): self._eyeball = loader.load_image("32", name) return self._eyeball + def set_health(self, new_health): + self._health = new_health + def tick(self, gamestate, space, moulds): """Grow and / or Die""" @@ -74,7 +82,7 @@ class Mould(pymunk.Body): # we regain a health every tick, so we heal in the dark if self._health < MAX_HEALTH: - self._health += 1 + self._health += HEAL_FACTOR refresh = False @@ -150,6 +158,7 @@ class Boyd(object): self._moulds = [] for position in gamestate.get_spawn_positions(): seed = Mould(gamestate, space, position) + seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) @@ -186,3 +195,6 @@ class Boyd(object): def render(self, surface): """Draw ourselves""" surface.blit(self._image, (0, 0), None, 0) + + def alive(self): + return len(self._moulds) > 0