X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=140edf7964054ddd7ec3bd6117a9681a6c7f3e15;hb=19b114e401d5df983d693d6402c435975d53e9ce;hp=76616ab515db1151f3ffaf86c3d007d957f025f8;hpb=91a4b8b363cb25c8fe30a4c49bae171c508c7b0e;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 76616ab..140edf7 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -12,6 +12,7 @@ import pygame.locals as pgl from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY from .loader import loader +from .sound import sound MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -31,6 +32,8 @@ class Mould(pymunk.Body): self._age = 0 self._img = None self._health = 500 + self.has_eyeball = False + self._eyeball = None def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -43,11 +46,18 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - self._img = loader.load_image("32", name) + size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + self._img = loader.load_image(size, name) return self._img + def get_eyeball(self): + if not self._eyeball: + self._eyeball = loader.load_image("32", "eyeball.png") + return self._eyeball + def tick(self, gamestate, space, moulds): """Grow and / or Die""" + self._age += 1 # we regain a health every tick, so we heal in the dark @@ -86,6 +96,17 @@ class Mould(pymunk.Body): child._health = self._health moulds.append(child) refresh = True + if random.randint(0, 10) < 2: + sound.play_sound("mouth_pop_2a.ogg") + + if self._age in (10, 20): + # We grow in size + refresh = True + self._img = None # invalidate cached image + + if self._age > 20 and random.randint(0, 100) < 1: + # Maybe we grow an eyeball + self.has_eyeball = True if self._age > 120: # We die of old age @@ -119,7 +140,10 @@ class Boyd(object): for m in self._moulds: self._image.blit(m.get_image(), m.pygame_pos(self._image), None, - pgl.BLEND_RGBA_ADD) + 0) + for m in self._moulds: + if m.has_eyeball: + self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), None, 0) def tick(self, gamestate, space, lights): redraw = False