X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=140edf7964054ddd7ec3bd6117a9681a6c7f3e15;hb=19b114e401d5df983d693d6402c435975d53e9ce;hp=c76e2b2f85c32c400257621f5c32661788810c31;hpb=31c09587e13f51773b8788c2b2579cd05c67a486;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index c76e2b2..140edf7 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -12,6 +12,7 @@ import pygame.locals as pgl from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY from .loader import loader +from .sound import sound MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -31,6 +32,8 @@ class Mould(pymunk.Body): self._age = 0 self._img = None self._health = 500 + self.has_eyeball = False + self._eyeball = None def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -43,11 +46,18 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - self._img = loader.load_image("32", name) + size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + self._img = loader.load_image(size, name) return self._img + def get_eyeball(self): + if not self._eyeball: + self._eyeball = loader.load_image("32", "eyeball.png") + return self._eyeball + def tick(self, gamestate, space, moulds): """Grow and / or Die""" + self._age += 1 # we regain a health every tick, so we heal in the dark @@ -86,6 +96,17 @@ class Mould(pymunk.Body): child._health = self._health moulds.append(child) refresh = True + if random.randint(0, 10) < 2: + sound.play_sound("mouth_pop_2a.ogg") + + if self._age in (10, 20): + # We grow in size + refresh = True + self._img = None # invalidate cached image + + if self._age > 20 and random.randint(0, 100) < 1: + # Maybe we grow an eyeball + self.has_eyeball = True if self._age > 120: # We die of old age @@ -112,10 +133,17 @@ class Boyd(object): self._moulds = [seed] self._image = pygame.surface.Surface(SCREEN_SIZE) self._image.convert_alpha(pygame.display.get_surface()) + self._draw_moulds() + + def _draw_moulds(self): self._image.fill((0, 0, 0, 0)) - self._image.blit(seed.get_image(), - seed.pygame_pos(self._image), None, - pgl.BLEND_RGBA_ADD) + for m in self._moulds: + self._image.blit(m.get_image(), + m.pygame_pos(self._image), None, + 0) + for m in self._moulds: + if m.has_eyeball: + self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), None, 0) def tick(self, gamestate, space, lights): redraw = False @@ -125,15 +153,14 @@ class Boyd(object): if mould.tick(gamestate, space, self._moulds): redraw = True # Check for damage - if lights.lit_by(mould.position): + lit_by = lights.light_query(mould._shape) + for light in lit_by: + # Todo: extract colour and intensity from light if mould.damage(None, None, space, self._moulds): redraw = True + break # we only die once if redraw: - self._image.fill((0, 0, 0, 0)) - for mould in self._moulds: - self._image.blit(mould.get_image(), - mould.pygame_pos(self._image), None, - pgl.BLEND_RGBA_ADD) + self._draw_moulds() def render(self, surface): """Draw ourselves"""