X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=4fc9470ba90155cf109f20a7292496b148982039;hb=880b5eb95bdeb5ab303e1530b14061e6df7f6d13;hp=cca4ce1bfa079db0f6880fc4669b04890d5e1d99;hpb=1b82298a43a60f8d3d8a2f01596e09537cf58636;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index cca4ce1..4fc9470 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -13,6 +13,7 @@ from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, from .loader import loader from .sound import sound from .transforms import Multiply +from .utils import debug_timer MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -22,8 +23,8 @@ EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) # Boyd parameters -SPAWN_RATE = 10 -MAX_AGE = 60 +SPAWN_RATE = 5 +MAX_AGE = 30 MAX_ELEMENTS = 400 MAX_HEALTH = 100 @@ -32,7 +33,9 @@ DAY_HEALTH = 10 HEAL_FACTOR = 1 -MOULD_STAGES = [15, 25] +MOULD_STAGES = [7, 13] + +MOULD_RADIUS = 16 def calc_colour_transform(resistances): @@ -64,7 +67,7 @@ class Mould(pymunk.Body): def __init__(self, gamestate, space, pos, resistances, transform): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos - self._shape = pymunk.Circle(self, 16) + self._shape = pymunk.Circle(self, MOULD_RADIUS) space.add(self, self._shape) self._shape.filter = MOULD_FILTER self._age = 0 @@ -80,13 +83,16 @@ class Mould(pymunk.Body): our position is the centre of the image.""" # The odd sign combination is because of the pymunk / pygame # transform, but we do it this way to exploit Vec2d math magic - return pymunk.pygame_util.to_pygame(self.position + (-16, 16), surface) + return pymunk.pygame_util.to_pygame( + self.position + (-MOULD_RADIUS, MOULD_RADIUS), surface) def get_image(self): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" + size = ( + "16" if self._age < MOULD_STAGES[0] else + "32" if self._age < MOULD_STAGES[1] else "64") self._img = loader.load_image(size, name, transform=self._transform) return self._img @@ -160,7 +166,8 @@ class Mould(pymunk.Body): else: # Check for turnips we can eat # Note that we can only eat a tick after we spawn - query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + query = space.point_query(self.position, MOULD_RADIUS, + EAT_TURNIP_FILTER) if query: query[0].shape.body.turnip.eaten = True return refresh @@ -205,6 +212,7 @@ class Boyd(object): self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), None, 0) + @debug_timer('Boyd.tick') def tick(self, gamestate, space, lights): redraw = False # Handle spawn events @@ -213,7 +221,7 @@ class Boyd(object): if mould.tick(gamestate, space, self._moulds): redraw = True # Check for damage - lit_by = lights.light_query(mould._shape) + lit_by = lights.lit_by(mould.position, MOULD_RADIUS) for light in lit_by: self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds):