X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=59151d561d40bad83cc7a1711acb5c3339addc2c;hb=ccc2b5eaa6c22724c726711f11f87536b85a4a16;hp=7ed6cf9f7355b63a9edb013efb9ecc19266e35e9;hpb=b3a98c5532a9aef2c48f2bc894ada824b2456675;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 7ed6cf9..59151d5 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -8,15 +8,26 @@ import pygame.draw import pygame.surface import pygame.display -import pygame.locals as pgl - -from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, + TURNIP_CATEGORY) from .loader import loader +from .sound import sound MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, categories=MOULD_CATEGORY) +EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) + + +# Boyd parameters +SPAWN_RATE = 10 +MAX_AGE = 60 +MAX_ELEMENTS = 400 +MAX_HEALTH = 100 + +MOULD_STAGES = [10, 20] + class Mould(pymunk.Body): """A segment of Boyd""" @@ -31,6 +42,8 @@ class Mould(pymunk.Body): self._age = 0 self._img = None self._health = 500 + self.has_eyeball = False + self._eyeball = None def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -43,25 +56,32 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" self._img = loader.load_image(size, name) return self._img + def get_eyeball(self): + if not self._eyeball: + name = random.choice( + ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) + self._eyeball = loader.load_image("32", name) + return self._eyeball + def tick(self, gamestate, space, moulds): """Grow and / or Die""" self._age += 1 # we regain a health every tick, so we heal in the dark - if self._health < 100: + if self._health < MAX_HEALTH: self._health += 1 refresh = False - if (self._age % 15) == 0 and len(moulds) < 1000: + if (self._age % SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS: # Spawn a new child, if we can spawn = True - choice = random.randint(0, 4) + choice = random.randint(0, 3) if choice == 0: pos = self.position + (0, 24) elif choice == 1: @@ -88,23 +108,35 @@ class Mould(pymunk.Body): child._health = self._health moulds.append(child) refresh = True + if random.randint(0, 10) < 2: + sound.play_sound("mouth_pop_2a.ogg") - if self._age in (10, 20): - # Segment grows in size + if self._age in MOULD_STAGES: + # We grow in size refresh = True - self._img = None # invalidate cached image + self._img = None # invalidate cached image + + if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: + # Maybe we grow an eyeball + self.has_eyeball = True - if self._age > 120: + if self._age > MAX_AGE: # We die of old age space.remove(self, self._shape) moulds.remove(self) refresh = True + else: + # Check for turnips we can eat + # Note that we can only eat a tick after we spawn + query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + if query: + query[0].shape.body.turnip.eaten = True return refresh - def damage(self, light_color, intensity, space, moulds): + def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= 3 - if self._health <= 0 and self._age <= 120: + self._health -= light.base_damage() + if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) moulds.remove(self) @@ -115,10 +147,12 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (350, 370)) - self._moulds = [seed] + self._moulds = [] + for position in gamestate.get_spawn_positions(): + seed = Mould(gamestate, space, position) + self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) - self._image.convert_alpha(pygame.display.get_surface()) + self._image = self._image.convert_alpha(pygame.display.get_surface()) self._draw_moulds() def _draw_moulds(self): @@ -127,6 +161,10 @@ class Boyd(object): self._image.blit(m.get_image(), m.pygame_pos(self._image), None, 0) + for m in self._moulds: + if m.has_eyeball: + self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), + None, 0) def tick(self, gamestate, space, lights): redraw = False @@ -139,7 +177,7 @@ class Boyd(object): lit_by = lights.light_query(mould._shape) for light in lit_by: # Todo: extract colour and intensity from light - if mould.damage(None, None, space, self._moulds): + if mould.damage(light, space, self._moulds): redraw = True break # we only die once if redraw: @@ -147,4 +185,4 @@ class Boyd(object): def render(self, surface): """Draw ourselves""" - surface.blit(self._image, (0, 0), None, pgl.BLEND_RGBA_ADD) + surface.blit(self._image, (0, 0), None, 0)