X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=59151d561d40bad83cc7a1711acb5c3339addc2c;hb=ccc2b5eaa6c22724c726711f11f87536b85a4a16;hp=d40af93750b64be2592558d14e13c45242b2ba2d;hpb=3298860ded0d6898b881c58f27f300ad4ee20fe6;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index d40af93..59151d5 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -20,6 +20,15 @@ MOULD_FILTER = pymunk.ShapeFilter( EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) +# Boyd parameters +SPAWN_RATE = 10 +MAX_AGE = 60 +MAX_ELEMENTS = 400 +MAX_HEALTH = 100 + +MOULD_STAGES = [10, 20] + + class Mould(pymunk.Body): """A segment of Boyd""" @@ -47,7 +56,7 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" self._img = loader.load_image(size, name) return self._img @@ -64,15 +73,15 @@ class Mould(pymunk.Body): self._age += 1 # we regain a health every tick, so we heal in the dark - if self._health < 100: + if self._health < MAX_HEALTH: self._health += 1 refresh = False - if (self._age % 15) == 0 and len(moulds) < 1000: + if (self._age % SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS: # Spawn a new child, if we can spawn = True - choice = random.randint(0, 4) + choice = random.randint(0, 3) if choice == 0: pos = self.position + (0, 24) elif choice == 1: @@ -102,16 +111,16 @@ class Mould(pymunk.Body): if random.randint(0, 10) < 2: sound.play_sound("mouth_pop_2a.ogg") - if self._age in (10, 20): + if self._age in MOULD_STAGES: # We grow in size refresh = True self._img = None # invalidate cached image - if self._age > 20 and random.randint(0, 500) < 1: + if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: # Maybe we grow an eyeball self.has_eyeball = True - if self._age > 120: + if self._age > MAX_AGE: # We die of old age space.remove(self, self._shape) moulds.remove(self) @@ -126,8 +135,8 @@ class Mould(pymunk.Body): def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= 3 - if self._health <= 0 and self._age <= 120: + self._health -= light.base_damage() + if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) moulds.remove(self) @@ -138,8 +147,10 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (275, 300)) - self._moulds = [seed] + self._moulds = [] + for position in gamestate.get_spawn_positions(): + seed = Mould(gamestate, space, position) + self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) self._draw_moulds()