X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=67f88e72b74a7582a6d577390f722fd71e0a242c;hb=05a783db47a36c0cc18df7cb625d44a6689aaf56;hp=e4c868e89ae3dabd6d4ca6d3b9b08448ad93ce76;hpb=24d25dfaffe99f2f18221668cb34383d6358634a;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index e4c868e..67f88e7 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -9,9 +9,11 @@ import pygame.surface import pygame.display from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, - TURNIP_CATEGORY) + TURNIP_CATEGORY, COLOURS) from .loader import loader from .sound import sound +from .transforms import Multiply, Overlay +from .utils import debug_timer MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -21,26 +23,51 @@ EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) # Boyd parameters -SPAWN_RATE = 10 -MAX_AGE = 60 +SPAWN_RATE = 5 +MAX_AGE = 30 MAX_ELEMENTS = 400 MAX_HEALTH = 100 # Increase in health per day -DAY_HEALTH = 10 +DAY_HEALTH = 5 HEAL_FACTOR = 1 -MOULD_STAGES = [15, 25] +MOULD_STAGES = [7, 13] + +MOULD_RADIUS = 16 + + +def calc_colour_transform(resistances): + fr = fg = fb = 0 + for colour, value in resistances.items(): + if value: + new_value = 63 + 64 * value + r, g, b = COLOURS[colour] + if r: + fr += new_value + if g: + fg += new_value + if b: + fb += new_value + # Scale if we've exceeded 255 + # Should only be required when we have lights that aren't soley red, + # green or blue + max_value = max(fr, fg, fb) + if max_value > 255: + fr = int(255 * fr / float(max_value)) + fg = int(255 * fg / float(max_value)) + fb = int(255 * fb / float(max_value)) + return Multiply(colour=(fr, fg, fb)) class Mould(pymunk.Body): """A segment of Boyd""" - def __init__(self, gamestate, space, pos, resistances): + def __init__(self, gamestate, space, pos, resistances, transform): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos - self._shape = pymunk.Circle(self, 16) + self._shape = pymunk.Circle(self, MOULD_RADIUS) space.add(self, self._shape) self._shape.filter = MOULD_FILTER self._age = 0 @@ -49,27 +76,37 @@ class Mould(pymunk.Body): self.has_eyeball = False self._eyeball = None self._resistances = resistances + self._transform = transform def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so our position is the centre of the image.""" # The odd sign combination is because of the pymunk / pygame # transform, but we do it this way to exploit Vec2d math magic - return pymunk.pygame_util.to_pygame(self.position + (-16, 16), surface) + return pymunk.pygame_util.to_pygame( + self.position + (-MOULD_RADIUS, MOULD_RADIUS), surface) def get_image(self): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" - self._img = loader.load_image(size, name) + size = ( + "16" if self._age < MOULD_STAGES[0] else + "32" if self._age < MOULD_STAGES[1] else "64") + self._img = loader.load_image(size, name, + transform=self._transform) return self._img def get_eyeball(self): if not self._eyeball: name = random.choice( ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) - self._eyeball = loader.load_image("32", name) + self._eyeball = loader.load_image( + "32", name, + transform=Overlay(colour=self._transform.colour+(127,))) + eyelid = loader.load_image( + "32", "eyelid.png", transform=self._transform) + self._eyeball.blit(eyelid, (0, 0), None) return self._eyeball def set_health(self, new_health): @@ -109,12 +146,15 @@ class Mould(pymunk.Body): if query: spawn = False if spawn: - child = Mould(gamestate, space, pos, self._resistances) + child = Mould(gamestate, space, pos, self._resistances, + self._transform) child._health = self._health moulds.append(child) refresh = True - if random.randint(0, 10) < 2: - sound.play_sound("mouth_pop_2a.ogg") + if random.randint(0, 100) < 1: + sound.play_sound( + "rubber_toy_short%d.ogg" % random.randint(1, 5), + volume=0.3) if self._age in MOULD_STAGES: # We grow in size @@ -124,6 +164,7 @@ class Mould(pymunk.Body): if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: # Maybe we grow an eyeball self.has_eyeball = True + sound.play_sound("mouth_pop_2a.ogg", volume=0.5) if self._age > MAX_AGE: # We die of old age @@ -133,9 +174,12 @@ class Mould(pymunk.Body): else: # Check for turnips we can eat # Note that we can only eat a tick after we spawn - query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + query = space.point_query(self.position, MOULD_RADIUS, + EAT_TURNIP_FILTER) if query: query[0].shape.body.turnip.eaten = True + sound.play_sound( + "eating_chips_%d.ogg" % random.randint(1, 3), volume=0.8) return refresh def damage(self, light, space, moulds): @@ -157,9 +201,10 @@ class Boyd(object): def __init__(self, gamestate, space): self._moulds = [] self._seen_colours = set() + self._mould_transform = calc_colour_transform(gamestate.resistances) for position in gamestate.get_spawn_positions(): seed = Mould(gamestate, space, position, - gamestate.resistances) + gamestate.resistances, self._mould_transform) seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) @@ -177,6 +222,7 @@ class Boyd(object): self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), None, 0) + @debug_timer('Boyd.tick') def tick(self, gamestate, space, lights): redraw = False # Handle spawn events @@ -185,7 +231,7 @@ class Boyd(object): if mould.tick(gamestate, space, self._moulds): redraw = True # Check for damage - lit_by = lights.light_query(mould._shape) + lit_by = lights.lit_by(mould.position, MOULD_RADIUS) for light in lit_by: self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds):