X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=7ed6cf9f7355b63a9edb013efb9ecc19266e35e9;hb=245421aeaa0d5af6b31471fa9b9fc3e4b7453b6e;hp=f668f1afe0f50fbf19a6655fd7a2bf3754af6816;hpb=758bdeeae4acd227637b9bc269b159ba470babbd;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index f668f1a..7ed6cf9 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -30,6 +30,7 @@ class Mould(pymunk.Body): self._resistances = {} self._age = 0 self._img = None + self._health = 500 def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -42,13 +43,19 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - self._img = loader.load_image("32", name) + size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + self._img = loader.load_image(size, name) return self._img def tick(self, gamestate, space, moulds): """Grow and / or Die""" + self._age += 1 + # we regain a health every tick, so we heal in the dark + if self._health < 100: + self._health += 1 + refresh = False if (self._age % 15) == 0 and len(moulds) < 1000: @@ -78,9 +85,15 @@ class Mould(pymunk.Body): spawn = False if spawn: child = Mould(gamestate, space, pos) + child._health = self._health moulds.append(child) refresh = True + if self._age in (10, 20): + # Segment grows in size + refresh = True + self._img = None # invalidate cached image + if self._age > 120: # We die of old age space.remove(self, self._shape) @@ -88,31 +101,49 @@ class Mould(pymunk.Body): refresh = True return refresh - def damage(self, light_color, intensity): + def damage(self, light_color, intensity, space, moulds): """Take damage for light, adjusted for resistances.""" + self._health -= 3 + if self._health <= 0 and self._age <= 120: + # We die of damage + space.remove(self, self._shape) + moulds.remove(self) + return True + return False class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (350, 350)) + seed = Mould(gamestate, space, (350, 370)) self._moulds = [seed] self._image = pygame.surface.Surface(SCREEN_SIZE) self._image.convert_alpha(pygame.display.get_surface()) + self._draw_moulds() + + def _draw_moulds(self): self._image.fill((0, 0, 0, 0)) - self._image.blit(seed.get_image(), - seed.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD) + for m in self._moulds: + self._image.blit(m.get_image(), + m.pygame_pos(self._image), None, + 0) - def tick(self, gamestate, space): + def tick(self, gamestate, space, lights): redraw = False + # Handle spawn events for mould in self._moulds[:]: + # Handle updates if mould.tick(gamestate, space, self._moulds): redraw = True + # Check for damage + lit_by = lights.light_query(mould._shape) + for light in lit_by: + # Todo: extract colour and intensity from light + if mould.damage(None, None, space, self._moulds): + redraw = True + break # we only die once if redraw: - self._image.fill((0, 0, 0, 0)) - for mould in self._moulds: - self._image.blit(mould.get_image(), - mould.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD) + self._draw_moulds() def render(self, surface): """Draw ourselves"""