X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=a4ed7b73432e67f7ef54027b6d1674791c8debd0;hb=34bf27ff5767c844cecd4f80d89a8d5d928efdfd;hp=2de784709b229e7bd7102bb5bcdc3a813b7d18fa;hpb=7694b061e2b612e15dd3005a8e71a289b7f4292e;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 2de7847..a4ed7b7 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -8,9 +8,8 @@ import pygame.draw import pygame.surface import pygame.display -import pygame.locals as pgl - -from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, + TURNIP_CATEGORY) from .loader import loader from .sound import sound @@ -18,6 +17,8 @@ MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, categories=MOULD_CATEGORY) +EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) + class Mould(pymunk.Body): """A segment of Boyd""" @@ -52,7 +53,9 @@ class Mould(pymunk.Body): def get_eyeball(self): if not self._eyeball: - self._eyeball = loader.load_image("32", "eyeball.png") + name = random.choice( + ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) + self._eyeball = loader.load_image("32", name) return self._eyeball def tick(self, gamestate, space, moulds): @@ -113,10 +116,21 @@ class Mould(pymunk.Body): space.remove(self, self._shape) moulds.remove(self) refresh = True + else: + # Check for turnips we can eat + # Note that we can only eat a tick after we spawn + query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + if query: + query[0].shape.body.turnip.eaten = True return refresh - def damage(self, light_color, intensity, space, moulds): + def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" + distance = light.position.get_distance(self.position) + if distance < (light.radius_limits[0] or 0.0): + return False + if distance > (light.radius_limits[1] or 50.0): + return False self._health -= 3 if self._health <= 0 and self._age <= 120: # We die of damage @@ -129,7 +143,7 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (350, 370)) + seed = Mould(gamestate, space, (275, 300)) self._moulds = [seed] self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) @@ -157,7 +171,7 @@ class Boyd(object): lit_by = lights.light_query(mould._shape) for light in lit_by: # Todo: extract colour and intensity from light - if mould.damage(None, None, space, self._moulds): + if mould.damage(light, space, self._moulds): redraw = True break # we only die once if redraw: