X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=a6b475719802e2c0f0f296fa978d1b14e42b93f6;hb=24ff8e4688188866651cbda74c559a1dba93b92d;hp=9524617ffeef3037cab592d9bdc02885e2091af6;hpb=300fabb070c5d13ba1c4a4600b4570ef208ec28d;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 9524617..a6b4757 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -12,7 +12,7 @@ from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY, COLOURS) from .loader import loader from .sound import sound -from .transforms import Multiply +from .transforms import Multiply, Overlay from .utils import debug_timer MOULD_FILTER = pymunk.ShapeFilter( @@ -23,8 +23,8 @@ EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) # Boyd parameters -SPAWN_RATE = 10 -MAX_AGE = 60 +SPAWN_RATE = 5 +MAX_AGE = 30 MAX_ELEMENTS = 400 MAX_HEALTH = 100 @@ -33,7 +33,9 @@ DAY_HEALTH = 10 HEAL_FACTOR = 1 -MOULD_STAGES = [15, 25] +MOULD_STAGES = [7, 13] + +MOULD_RADIUS = 16 def calc_colour_transform(resistances): @@ -65,7 +67,7 @@ class Mould(pymunk.Body): def __init__(self, gamestate, space, pos, resistances, transform): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos - self._shape = pymunk.Circle(self, 16) + self._shape = pymunk.Circle(self, MOULD_RADIUS) space.add(self, self._shape) self._shape.filter = MOULD_FILTER self._age = 0 @@ -81,7 +83,8 @@ class Mould(pymunk.Body): our position is the centre of the image.""" # The odd sign combination is because of the pymunk / pygame # transform, but we do it this way to exploit Vec2d math magic - return pymunk.pygame_util.to_pygame(self.position + (-16, 16), surface) + return pymunk.pygame_util.to_pygame( + self.position + (-MOULD_RADIUS, MOULD_RADIUS), surface) def get_image(self): if not self._img: @@ -98,7 +101,10 @@ class Mould(pymunk.Body): if not self._eyeball: name = random.choice( ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) - self._eyeball = loader.load_image("32", name) + self._eyeball = loader.load_image("32", name, + transform=Overlay(colour=self._transform.colour+(127,))) + eyelid = loader.load_image("32", "eyelid.png", transform=self._transform) + self._eyeball.blit(eyelid, (0, 0), None) return self._eyeball def set_health(self, new_health): @@ -143,8 +149,8 @@ class Mould(pymunk.Body): child._health = self._health moulds.append(child) refresh = True - if random.randint(0, 10) < 2: - sound.play_sound("mouth_pop_2a.ogg") + if random.randint(0, 100) < 1: + sound.play_sound("rubber_toy_short%d.ogg" % random.randint(1, 5), volume=0.3) if self._age in MOULD_STAGES: # We grow in size @@ -154,6 +160,7 @@ class Mould(pymunk.Body): if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: # Maybe we grow an eyeball self.has_eyeball = True + sound.play_sound("mouth_pop_2a.ogg", volume=0.5) if self._age > MAX_AGE: # We die of old age @@ -163,9 +170,11 @@ class Mould(pymunk.Body): else: # Check for turnips we can eat # Note that we can only eat a tick after we spawn - query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + query = space.point_query(self.position, MOULD_RADIUS, + EAT_TURNIP_FILTER) if query: query[0].shape.body.turnip.eaten = True + sound.play_sound("eating_chips_%d.ogg" % random.randint(1, 3), volume=0.8) return refresh def damage(self, light, space, moulds): @@ -217,7 +226,7 @@ class Boyd(object): if mould.tick(gamestate, space, self._moulds): redraw = True # Check for damage - lit_by = lights.light_query(mould._shape) + lit_by = lights.lit_by(mould.position, MOULD_RADIUS) for light in lit_by: self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds):