X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=cca4ce1bfa079db0f6880fc4669b04890d5e1d99;hb=1b82298a43a60f8d3d8a2f01596e09537cf58636;hp=02491aa5138fabd40c12e89dda350e98822e45ef;hpb=ee4a089ad17cc17ff85d2d86d5412eab3fd9038c;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 02491aa..cca4ce1 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -9,9 +9,10 @@ import pygame.surface import pygame.display from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, - TURNIP_CATEGORY) + TURNIP_CATEGORY, COLOURS) from .loader import loader from .sound import sound +from .transforms import Multiply MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -34,21 +35,45 @@ HEAL_FACTOR = 1 MOULD_STAGES = [15, 25] +def calc_colour_transform(resistances): + fr = fg = fb = 0 + for colour, value in resistances.items(): + if value: + new_value = 63 + 64 * value + r, g, b = COLOURS[colour] + if r: + fr += new_value + if g: + fg += new_value + if b: + fb += new_value + # Scale if we've exceeded 255 + # Should only be required when we have lights that aren't soley red, + # green or blue + max_value = max(fr, fg, fb) + if max_value > 255: + fr = int(255 * fr / float(max_value)) + fg = int(255 * fg / float(max_value)) + fb = int(255 * fb / float(max_value)) + return Multiply(colour=(fr, fg, fb)) + + class Mould(pymunk.Body): """A segment of Boyd""" - def __init__(self, gamestate, space, pos): + def __init__(self, gamestate, space, pos, resistances, transform): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos self._shape = pymunk.Circle(self, 16) space.add(self, self._shape) self._shape.filter = MOULD_FILTER - self._resistances = {} self._age = 0 self._img = None self._health = 500 self.has_eyeball = False self._eyeball = None + self._resistances = resistances + self._transform = transform def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -62,7 +87,8 @@ class Mould(pymunk.Body): name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" - self._img = loader.load_image(size, name) + self._img = loader.load_image(size, name, + transform=self._transform) return self._img def get_eyeball(self): @@ -107,12 +133,10 @@ class Mould(pymunk.Body): # We allow some overlap, hence not checking full radius query = space.point_query(pos, 8, MOULD_FILTER) if query: - # for x in query: - # if not isinstance(x.shape.body, Mould): - # print x.shape, x.shape.body spawn = False if spawn: - child = Mould(gamestate, space, pos) + child = Mould(gamestate, space, pos, self._resistances, + self._transform) child._health = self._health moulds.append(child) refresh = True @@ -143,7 +167,10 @@ class Mould(pymunk.Body): def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= light.base_damage() + damage = light.base_damage() + colour = light.colour + damage = int(damage * (3 - self._resistances.get(colour, 0)) / 3.0) + self._health -= damage if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) @@ -156,8 +183,11 @@ class Boyd(object): def __init__(self, gamestate, space): self._moulds = [] + self._seen_colours = set() + self._mould_transform = calc_colour_transform(gamestate.resistances) for position in gamestate.get_spawn_positions(): - seed = Mould(gamestate, space, position) + seed = Mould(gamestate, space, position, + gamestate.resistances, self._mould_transform) seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) @@ -185,7 +215,7 @@ class Boyd(object): # Check for damage lit_by = lights.light_query(mould._shape) for light in lit_by: - # Todo: extract colour and intensity from light + self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds): redraw = True break # we only die once @@ -198,3 +228,14 @@ class Boyd(object): def alive(self): return len(self._moulds) > 0 + + def update_resistances(self, gamestate): + for colour in self._seen_colours: + cur_reistance = gamestate.resistances.get(colour, 0) + gamestate.resistances[colour] = cur_reistance + 2 + for colour in gamestate.resistances: + gamestate.resistances[colour] -= 1 + if gamestate.resistances[colour] > 3: + gamestate.resistances[colour] = 3 + if gamestate.resistances[colour] < 0: + gamestate.resistances[colour] = 0