X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=e4c868e89ae3dabd6d4ca6d3b9b08448ad93ce76;hb=24d25dfaffe99f2f18221668cb34383d6358634a;hp=80a0776ee4736ac63ab55c13144c7c00df226c54;hpb=e01720bca61df6c69cfa8a49f7029e54b697ffde;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 80a0776..e4c868e 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -26,24 +26,29 @@ MAX_AGE = 60 MAX_ELEMENTS = 400 MAX_HEALTH = 100 +# Increase in health per day +DAY_HEALTH = 10 + +HEAL_FACTOR = 1 + MOULD_STAGES = [15, 25] class Mould(pymunk.Body): """A segment of Boyd""" - def __init__(self, gamestate, space, pos): + def __init__(self, gamestate, space, pos, resistances): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos self._shape = pymunk.Circle(self, 16) space.add(self, self._shape) self._shape.filter = MOULD_FILTER - self._resistances = {} self._age = 0 self._img = None self._health = 500 self.has_eyeball = False self._eyeball = None + self._resistances = resistances def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -67,6 +72,9 @@ class Mould(pymunk.Body): self._eyeball = loader.load_image("32", name) return self._eyeball + def set_health(self, new_health): + self._health = new_health + def tick(self, gamestate, space, moulds): """Grow and / or Die""" @@ -74,7 +82,7 @@ class Mould(pymunk.Body): # we regain a health every tick, so we heal in the dark if self._health < MAX_HEALTH: - self._health += 1 + self._health += HEAL_FACTOR refresh = False @@ -99,12 +107,9 @@ class Mould(pymunk.Body): # We allow some overlap, hence not checking full radius query = space.point_query(pos, 8, MOULD_FILTER) if query: - # for x in query: - # if not isinstance(x.shape.body, Mould): - # print x.shape, x.shape.body spawn = False if spawn: - child = Mould(gamestate, space, pos) + child = Mould(gamestate, space, pos, self._resistances) child._health = self._health moulds.append(child) refresh = True @@ -135,7 +140,10 @@ class Mould(pymunk.Body): def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= light.base_damage() + damage = light.base_damage() + colour = light.colour + damage = int(damage * (3 - self._resistances.get(colour, 0)) / 3.0) + self._health -= damage if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) @@ -148,8 +156,11 @@ class Boyd(object): def __init__(self, gamestate, space): self._moulds = [] + self._seen_colours = set() for position in gamestate.get_spawn_positions(): - seed = Mould(gamestate, space, position) + seed = Mould(gamestate, space, position, + gamestate.resistances) + seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) @@ -176,7 +187,7 @@ class Boyd(object): # Check for damage lit_by = lights.light_query(mould._shape) for light in lit_by: - # Todo: extract colour and intensity from light + self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds): redraw = True break # we only die once @@ -189,3 +200,14 @@ class Boyd(object): def alive(self): return len(self._moulds) > 0 + + def update_resistances(self, gamestate): + for colour in self._seen_colours: + cur_reistance = gamestate.resistances.get(colour, 0) + gamestate.resistances[colour] = cur_reistance + 2 + for colour in gamestate.resistances: + gamestate.resistances[colour] -= 1 + if gamestate.resistances[colour] > 3: + gamestate.resistances[colour] = 3 + if gamestate.resistances[colour] < 0: + gamestate.resistances[colour] = 0