X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=e4c868e89ae3dabd6d4ca6d3b9b08448ad93ce76;hb=24d25dfaffe99f2f18221668cb34383d6358634a;hp=d40af93750b64be2592558d14e13c45242b2ba2d;hpb=b1cbbc6a48f68e43b72293ef0d6d24450ce40c7e;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index d40af93..e4c868e 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -20,21 +20,35 @@ MOULD_FILTER = pymunk.ShapeFilter( EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) +# Boyd parameters +SPAWN_RATE = 10 +MAX_AGE = 60 +MAX_ELEMENTS = 400 +MAX_HEALTH = 100 + +# Increase in health per day +DAY_HEALTH = 10 + +HEAL_FACTOR = 1 + +MOULD_STAGES = [15, 25] + + class Mould(pymunk.Body): """A segment of Boyd""" - def __init__(self, gamestate, space, pos): + def __init__(self, gamestate, space, pos, resistances): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos self._shape = pymunk.Circle(self, 16) space.add(self, self._shape) self._shape.filter = MOULD_FILTER - self._resistances = {} self._age = 0 self._img = None self._health = 500 self.has_eyeball = False self._eyeball = None + self._resistances = resistances def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -47,7 +61,7 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" self._img = loader.load_image(size, name) return self._img @@ -58,21 +72,24 @@ class Mould(pymunk.Body): self._eyeball = loader.load_image("32", name) return self._eyeball + def set_health(self, new_health): + self._health = new_health + def tick(self, gamestate, space, moulds): """Grow and / or Die""" self._age += 1 # we regain a health every tick, so we heal in the dark - if self._health < 100: - self._health += 1 + if self._health < MAX_HEALTH: + self._health += HEAL_FACTOR refresh = False - if (self._age % 15) == 0 and len(moulds) < 1000: + if (self._age % SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS: # Spawn a new child, if we can spawn = True - choice = random.randint(0, 4) + choice = random.randint(0, 3) if choice == 0: pos = self.position + (0, 24) elif choice == 1: @@ -90,28 +107,25 @@ class Mould(pymunk.Body): # We allow some overlap, hence not checking full radius query = space.point_query(pos, 8, MOULD_FILTER) if query: - # for x in query: - # if not isinstance(x.shape.body, Mould): - # print x.shape, x.shape.body spawn = False if spawn: - child = Mould(gamestate, space, pos) + child = Mould(gamestate, space, pos, self._resistances) child._health = self._health moulds.append(child) refresh = True if random.randint(0, 10) < 2: sound.play_sound("mouth_pop_2a.ogg") - if self._age in (10, 20): + if self._age in MOULD_STAGES: # We grow in size refresh = True self._img = None # invalidate cached image - if self._age > 20 and random.randint(0, 500) < 1: + if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: # Maybe we grow an eyeball self.has_eyeball = True - if self._age > 120: + if self._age > MAX_AGE: # We die of old age space.remove(self, self._shape) moulds.remove(self) @@ -126,8 +140,11 @@ class Mould(pymunk.Body): def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= 3 - if self._health <= 0 and self._age <= 120: + damage = light.base_damage() + colour = light.colour + damage = int(damage * (3 - self._resistances.get(colour, 0)) / 3.0) + self._health -= damage + if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) moulds.remove(self) @@ -138,8 +155,13 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (275, 300)) - self._moulds = [seed] + self._moulds = [] + self._seen_colours = set() + for position in gamestate.get_spawn_positions(): + seed = Mould(gamestate, space, position, + gamestate.resistances) + seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) + self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) self._draw_moulds() @@ -165,7 +187,7 @@ class Boyd(object): # Check for damage lit_by = lights.light_query(mould._shape) for light in lit_by: - # Todo: extract colour and intensity from light + self._seen_colours.add(light.colour) if mould.damage(light, space, self._moulds): redraw = True break # we only die once @@ -175,3 +197,17 @@ class Boyd(object): def render(self, surface): """Draw ourselves""" surface.blit(self._image, (0, 0), None, 0) + + def alive(self): + return len(self._moulds) > 0 + + def update_resistances(self, gamestate): + for colour in self._seen_colours: + cur_reistance = gamestate.resistances.get(colour, 0) + gamestate.resistances[colour] = cur_reistance + 2 + for colour in gamestate.resistances: + gamestate.resistances[colour] -= 1 + if gamestate.resistances[colour] > 3: + gamestate.resistances[colour] = 3 + if gamestate.resistances[colour] < 0: + gamestate.resistances[colour] = 0