X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=eef2596e5300455ea7437d29642b27b9bdaabe02;hb=a2c09130986d18095773c96b9dc797f3b3eb542d;hp=48cd9eae70778c9d77ea0c2c00b13b4269c8a9cb;hpb=403f74bb5689f3231a1e23b500a09aee35259b57;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 48cd9ea..eef2596 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -8,9 +8,8 @@ import pygame.draw import pygame.surface import pygame.display -import pygame.locals as pgl - -from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, + TURNIP_CATEGORY) from .loader import loader from .sound import sound @@ -18,6 +17,8 @@ MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, categories=MOULD_CATEGORY) +EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) + class Mould(pymunk.Body): """A segment of Boyd""" @@ -53,7 +54,7 @@ class Mould(pymunk.Body): def get_eyeball(self): if not self._eyeball: name = random.choice( - ('eyeball.png', 'eyeballB.png', 'eyeballC.png')) + ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) self._eyeball = loader.load_image("32", name) return self._eyeball @@ -115,11 +116,17 @@ class Mould(pymunk.Body): space.remove(self, self._shape) moulds.remove(self) refresh = True + else: + # Check for turnips we can eat + # Note that we can only eat a tick after we spawn + query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + if query: + query[0].shape.body.turnip.eaten = True return refresh - def damage(self, light_color, intensity, space, moulds): + def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= 3 + self._health -= light.base_damage() if self._health <= 0 and self._age <= 120: # We die of damage space.remove(self, self._shape) @@ -131,7 +138,7 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (350, 370)) + seed = Mould(gamestate, space, (275, 300)) self._moulds = [seed] self._image = pygame.surface.Surface(SCREEN_SIZE) self._image = self._image.convert_alpha(pygame.display.get_surface()) @@ -159,7 +166,7 @@ class Boyd(object): lit_by = lights.light_query(mould._shape) for light in lit_by: # Todo: extract colour and intensity from light - if mould.damage(None, None, space, self._moulds): + if mould.damage(light, space, self._moulds): redraw = True break # we only die once if redraw: