X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fenemies.py;h=eef2596e5300455ea7437d29642b27b9bdaabe02;hb=a2c09130986d18095773c96b9dc797f3b3eb542d;hp=c76e2b2f85c32c400257621f5c32661788810c31;hpb=31c09587e13f51773b8788c2b2579cd05c67a486;p=tabakrolletjie.git diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index c76e2b2..eef2596 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -8,15 +8,17 @@ import pygame.draw import pygame.surface import pygame.display -import pygame.locals as pgl - -from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, + TURNIP_CATEGORY) from .loader import loader +from .sound import sound MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, categories=MOULD_CATEGORY) +EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) + class Mould(pymunk.Body): """A segment of Boyd""" @@ -31,6 +33,8 @@ class Mould(pymunk.Body): self._age = 0 self._img = None self._health = 500 + self.has_eyeball = False + self._eyeball = None def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -43,11 +47,20 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - self._img = loader.load_image("32", name) + size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + self._img = loader.load_image(size, name) return self._img + def get_eyeball(self): + if not self._eyeball: + name = random.choice( + ('eyeballA.png', 'eyeballB.png', 'eyeballC.png')) + self._eyeball = loader.load_image("32", name) + return self._eyeball + def tick(self, gamestate, space, moulds): """Grow and / or Die""" + self._age += 1 # we regain a health every tick, so we heal in the dark @@ -86,17 +99,34 @@ class Mould(pymunk.Body): child._health = self._health moulds.append(child) refresh = True + if random.randint(0, 10) < 2: + sound.play_sound("mouth_pop_2a.ogg") + + if self._age in (10, 20): + # We grow in size + refresh = True + self._img = None # invalidate cached image + + if self._age > 20 and random.randint(0, 500) < 1: + # Maybe we grow an eyeball + self.has_eyeball = True if self._age > 120: # We die of old age space.remove(self, self._shape) moulds.remove(self) refresh = True + else: + # Check for turnips we can eat + # Note that we can only eat a tick after we spawn + query = space.point_query(self.position, 16, EAT_TURNIP_FILTER) + if query: + query[0].shape.body.turnip.eaten = True return refresh - def damage(self, light_color, intensity, space, moulds): + def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" - self._health -= 3 + self._health -= light.base_damage() if self._health <= 0 and self._age <= 120: # We die of damage space.remove(self, self._shape) @@ -108,14 +138,22 @@ class Mould(pymunk.Body): class Boyd(object): def __init__(self, gamestate, space): - seed = Mould(gamestate, space, (350, 370)) + seed = Mould(gamestate, space, (275, 300)) self._moulds = [seed] self._image = pygame.surface.Surface(SCREEN_SIZE) - self._image.convert_alpha(pygame.display.get_surface()) + self._image = self._image.convert_alpha(pygame.display.get_surface()) + self._draw_moulds() + + def _draw_moulds(self): self._image.fill((0, 0, 0, 0)) - self._image.blit(seed.get_image(), - seed.pygame_pos(self._image), None, - pgl.BLEND_RGBA_ADD) + for m in self._moulds: + self._image.blit(m.get_image(), + m.pygame_pos(self._image), None, + 0) + for m in self._moulds: + if m.has_eyeball: + self._image.blit(m.get_eyeball(), m.pygame_pos(self._image), + None, 0) def tick(self, gamestate, space, lights): redraw = False @@ -125,16 +163,15 @@ class Boyd(object): if mould.tick(gamestate, space, self._moulds): redraw = True # Check for damage - if lights.lit_by(mould.position): - if mould.damage(None, None, space, self._moulds): + lit_by = lights.light_query(mould._shape) + for light in lit_by: + # Todo: extract colour and intensity from light + if mould.damage(light, space, self._moulds): redraw = True + break # we only die once if redraw: - self._image.fill((0, 0, 0, 0)) - for mould in self._moulds: - self._image.blit(mould.get_image(), - mould.pygame_pos(self._image), None, - pgl.BLEND_RGBA_ADD) + self._draw_moulds() def render(self, surface): """Draw ourselves""" - surface.blit(self._image, (0, 0), None, pgl.BLEND_RGBA_ADD) + surface.blit(self._image, (0, 0), None, 0)