X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fengine.py;h=8ee5fc96a43c5a8746c62fa653893a5d9ca34c15;hb=fc5270a33b3765154fb1e737414197e278eb1e52;hp=eee88b761dcc168c07c1d8fe85731af1b00a7962;hpb=a47259a5c1ac305e37b70ab309946195275e2791;p=tabakrolletjie.git diff --git a/tabakrolletjie/engine.py b/tabakrolletjie/engine.py index eee88b7..8ee5fc9 100644 --- a/tabakrolletjie/engine.py +++ b/tabakrolletjie/engine.py @@ -11,9 +11,16 @@ from .constants import FPS class Engine(object): - def __init__(self, screen, scene): + def __init__(self, screen, gamestate): self._screen = screen + self._gamestate = gamestate + self._scene = None + + def set_scene(self, scene): + if self._scene is not None: + self._scene.exit(self._gamestate) self._scene = scene + self._scene.enter(self._gamestate) def run(self): clock = pygame.time.Clock() @@ -24,9 +31,9 @@ class Engine(object): if ev.type == pgl.QUIT: return else: - pass # TODO: send to scene + self._scene.event(ev, self._gamestate) - # TODO: render scene + self._scene.render(self._screen, self._gamestate) pygame.display.flip() clock.tick(FPS)