X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fengine.py;h=cdea1608316b5b68c1e4af4eb5856bd21a9be2ad;hb=da0dc03472ab119b77a4706c6a4d3d581e37b50d;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=f3600c28cd6e96abe7c0916860b0cc56b444545f;p=tabakrolletjie.git diff --git a/tabakrolletjie/engine.py b/tabakrolletjie/engine.py index e69de29..cdea160 100644 --- a/tabakrolletjie/engine.py +++ b/tabakrolletjie/engine.py @@ -0,0 +1,57 @@ +""" Engine for moving controll scenes and tranistions between them. +""" + +import pygame.display +import pygame.event +import pygame.time + +import pygame.locals as pgl + +from .constants import FPS, DRAW_FPS, FONTS, FPS_FRAMES +from .loader import loader +from .events import QuitEvent, SceneChangeEvent + + +class Engine(object): + def __init__(self, screen, gamestate): + self._screen = screen + self._gamestate = gamestate + self._scene = None + + def set_scene(self, scene): + if self._scene is not None: + self._scene.exit(self._gamestate) + self._scene = scene + if scene is not None: + self._scene.enter(self._gamestate) + + def run(self): + clock = pygame.time.Clock() + fpses = [FPS] * FPS_FRAMES + frame = 0 + font = loader.load_font(FONTS['sans'], size=16) + + while True: + events = pygame.event.get() + for ev in events: + if QuitEvent.matches(ev) or ev.type == pgl.QUIT: + self.set_scene(None) + return + elif SceneChangeEvent.matches(ev): + self.set_scene(ev.scene) + else: + self._scene.event(ev, self._gamestate) + + # Advance time on the world + # Time is assumed to flow perfectly, so no dt parameter for now + self._scene.tick(self._gamestate) + self._scene.render(self._screen, self._gamestate) + if DRAW_FPS: + fps = sum(fpses) / FPS_FRAMES + text = font.render("FPS: %.2f" % fps, True, (255, 255, 255)) + self._screen.blit(text, (10, 10), None) + pygame.display.flip() + fpses[frame] = 1000.0 / clock.tick(FPS) + frame += 1 + if frame >= FPS_FRAMES: + frame = 0