X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fengine.py;h=cdea1608316b5b68c1e4af4eb5856bd21a9be2ad;hb=da0dc03472ab119b77a4706c6a4d3d581e37b50d;hp=eee88b761dcc168c07c1d8fe85731af1b00a7962;hpb=a47259a5c1ac305e37b70ab309946195275e2791;p=tabakrolletjie.git diff --git a/tabakrolletjie/engine.py b/tabakrolletjie/engine.py index eee88b7..cdea160 100644 --- a/tabakrolletjie/engine.py +++ b/tabakrolletjie/engine.py @@ -7,26 +7,51 @@ import pygame.time import pygame.locals as pgl -from .constants import FPS +from .constants import FPS, DRAW_FPS, FONTS, FPS_FRAMES +from .loader import loader +from .events import QuitEvent, SceneChangeEvent class Engine(object): - def __init__(self, screen, scene): + def __init__(self, screen, gamestate): self._screen = screen + self._gamestate = gamestate + self._scene = None + + def set_scene(self, scene): + if self._scene is not None: + self._scene.exit(self._gamestate) self._scene = scene + if scene is not None: + self._scene.enter(self._gamestate) def run(self): clock = pygame.time.Clock() + fpses = [FPS] * FPS_FRAMES + frame = 0 + font = loader.load_font(FONTS['sans'], size=16) while True: events = pygame.event.get() for ev in events: - if ev.type == pgl.QUIT: + if QuitEvent.matches(ev) or ev.type == pgl.QUIT: + self.set_scene(None) return + elif SceneChangeEvent.matches(ev): + self.set_scene(ev.scene) else: - pass # TODO: send to scene - - # TODO: render scene + self._scene.event(ev, self._gamestate) + + # Advance time on the world + # Time is assumed to flow perfectly, so no dt parameter for now + self._scene.tick(self._gamestate) + self._scene.render(self._screen, self._gamestate) + if DRAW_FPS: + fps = sum(fpses) / FPS_FRAMES + text = font.render("FPS: %.2f" % fps, True, (255, 255, 255)) + self._screen.blit(text, (10, 10), None) pygame.display.flip() - - clock.tick(FPS) + fpses[frame] = 1000.0 / clock.tick(FPS) + frame += 1 + if frame >= FPS_FRAMES: + frame = 0