X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=27f349e65ec5c586738acdcaad946bd020ee6fa7;hb=693cbe7873f08eaa96ec6a0edd8bba08870307bf;hp=03adf387cb2fb299ac57bc2942d7870532c31719;hpb=2c0ed0a3af1c96ffa24745ba4b995dec0a7549c3;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 03adf38..27f349e 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -1,18 +1,21 @@ """ May it be a light for you in dark places, when all other lights go out. """ +import math + import pymunk import pymunk.pygame_util import pygame.display import pygame.draw import pygame.locals as pgl import pygame.rect +import pygame.transform from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS from .rays import RayPolyManager from .utils import DetailedTimer from .loader import loader -from .transforms import Multiply +from .transforms import ColourWedges LIGHT_FILTER = pymunk.ShapeFilter( mask=pymunk.ShapeFilter.ALL_MASKS ^ ( @@ -83,6 +86,9 @@ class LightManager(object): if light.on and light.ray_manager.reaches(shape.body.position) ] + def total_power_usage(self): + return sum(light.power_usage() for light in self._lights) + def render_light(self, surface): for light in self._lights: light.render_light(surface) @@ -96,6 +102,11 @@ class LightManager(object): light.tick() +def light_fitting_by_type(light_type): + """ Render a light fitting image for a light type. """ + return BaseLight.find_cls(light_type).FITTING_IMG + + class BaseLight(object): """ Common light functionality. """ @@ -124,6 +135,7 @@ class BaseLight(object): self.body, self.FITTING_RADIUS, self.ray_manager.position) self.fitting.filter = FITTINGS_FILTER self._fitting_image = None + self._colour_mult_image = None @property def position(self): @@ -133,10 +145,15 @@ class BaseLight(object): def load(cls, config): kw = config.copy() light_type = kw.pop("type") + light_class = cls.find_cls(light_type) + return light_class(**kw) + + @classmethod + def find_cls(cls, light_type): [light_class] = [ c for c in cls.__subclasses__() if c.__name__.lower() == light_type] - return light_class(**kw) + return light_class def add(self, space): if self.body.space is not None: @@ -200,10 +217,9 @@ class BaseLight(object): def fitting_image(self): if self._fitting_image is None: - fitting_colour = COLOURS[self.colour] self._fitting_image = loader.load_image( "48", self.FITTING_IMG, - transform=Multiply(colour=fitting_colour)) + transform=ColourWedges(colours=self.colour_cycle)) return self._fitting_image def invalidate_fitting_image(self): @@ -213,6 +229,16 @@ class BaseLight(object): rx, ry = self.ray_manager.pygame_position(surface) surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0) + def power_usage(self): + if not self.on: + return 0.0 + area = math.pi * (self.ray_manager.max_radius ** 2) # radius + area = area * (self.ray_manager.spread / (2 * math.pi)) # spread + return 5 * area * self.intensity / 6400 # 80x80 unit area + + def base_damage(self): + return 5 * self.intensity + def toggle(self): self.colour_pos += 1 if self.colour_pos >= len(self.colour_cycle): @@ -222,7 +248,6 @@ class BaseLight(object): else: self.colour = self.colour_cycle[self.colour_pos] self.on = True - self.invalidate_fitting_image() def tick(self): pass @@ -233,14 +258,6 @@ class Lamp(BaseLight): FITTING_IMG = "lamp.png" -class MultiColourLamp(BaseLight): - - FITTING_IMG = "lamp.png" - - def __init__(self, **kw): - super(MultiColourLamp, self).__init__(**kw) - - class PulsatingLamp(BaseLight): FITTING_IMG = "lamp.png" @@ -284,6 +301,17 @@ class SpotLight(BaseLight): self.angular_velocity = kw.pop("angular_velocity", None) super(SpotLight, self).__init__(**kw) + def fitting_image(self): + fitting_image = super(SpotLight, self).fitting_image() + rot_fitting_image = pygame.transform.rotozoom( + fitting_image, self.ray_manager.direction - 90, 1) + + rot_rect = fitting_image.get_rect().copy() + rot_rect.center = rot_fitting_image.get_rect().center + rot_fitting_image = rot_fitting_image.subsurface(rot_rect).copy() + + return rot_fitting_image + def tick(self): if self.angular_velocity: self.ray_manager.direction -= self.angular_velocity