X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=27f349e65ec5c586738acdcaad946bd020ee6fa7;hb=693cbe7873f08eaa96ec6a0edd8bba08870307bf;hp=7b2c26380c9800ded9540fcb281766d87903b679;hpb=8406c478924d4364b9a017f655e6757863341ff9;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 7b2c263..27f349e 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -15,7 +15,7 @@ from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS from .rays import RayPolyManager from .utils import DetailedTimer from .loader import loader -from .transforms import Multiply, MultiplyImage +from .transforms import ColourWedges LIGHT_FILTER = pymunk.ShapeFilter( mask=pymunk.ShapeFilter.ALL_MASKS ^ ( @@ -102,6 +102,11 @@ class LightManager(object): light.tick() +def light_fitting_by_type(light_type): + """ Render a light fitting image for a light type. """ + return BaseLight.find_cls(light_type).FITTING_IMG + + class BaseLight(object): """ Common light functionality. """ @@ -140,10 +145,15 @@ class BaseLight(object): def load(cls, config): kw = config.copy() light_type = kw.pop("type") + light_class = cls.find_cls(light_type) + return light_class(**kw) + + @classmethod + def find_cls(cls, light_type): [light_class] = [ c for c in cls.__subclasses__() if c.__name__.lower() == light_type] - return light_class(**kw) + return light_class def add(self, space): if self.body.space is not None: @@ -207,30 +217,9 @@ class BaseLight(object): def fitting_image(self): if self._fitting_image is None: - fitting_colours = [COLOURS[c] for c in self.colour_cycle] - ncolour = len(fitting_colours) - if ncolour > 3: - print "Multicoloured light should not have more than 3 colours" - ncolour = 3 - - if ncolour == 1: - self._fitting_image = loader.load_image( - "48", self.FITTING_IMG, - transform=Multiply(colour=fitting_colours[0])) - else: - if self._colour_mult_image is None: - self._colour_mult_image = pygame.surface.Surface((48, 48)) - - for i in range(ncolour): - sector = loader.load_image( - "48", "light_mask_%d_%d.png" % (ncolour, i + 1), - transform=Multiply(colour=fitting_colours[i])) - self._colour_mult_image.blit(sector, (0, 0), None, 0) - - self._fitting_image = loader.load_image( - "48", self.FITTING_IMG, - transform=MultiplyImage(image=self._colour_mult_image)) - + self._fitting_image = loader.load_image( + "48", self.FITTING_IMG, + transform=ColourWedges(colours=self.colour_cycle)) return self._fitting_image def invalidate_fitting_image(self): @@ -314,14 +303,14 @@ class SpotLight(BaseLight): def fitting_image(self): fitting_image = super(SpotLight, self).fitting_image() - rot_fitting_image = pygame.transform.rotozoom(fitting_image, self.ray_manager.direction - 90, 1) + rot_fitting_image = pygame.transform.rotozoom( + fitting_image, self.ray_manager.direction - 90, 1) rot_rect = fitting_image.get_rect().copy() rot_rect.center = rot_fitting_image.get_rect().center rot_fitting_image = rot_fitting_image.subsurface(rot_rect).copy() - + return rot_fitting_image - def tick(self): if self.angular_velocity: