X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=2ab02b6e91061469ce58c81af4deaeb2c5bcf58b;hb=dbd59bbefc3cfa34a9d69ebb91cd3a32a547a9d8;hp=59bbe173bccc20ff36d5402cc2b65ca9a7aa10bc;hpb=cb921f781f13dd63f1f1c788f5fa6075487b53d9;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 59bbe17..2ab02b6 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -11,6 +11,8 @@ import pygame.rect from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY from .rays import RayPolyManager from .utils import DetailedTimer +from .loader import loader +from .transforms import Multiply LIGHT_FILTER = pymunk.ShapeFilter( mask=pymunk.ShapeFilter.ALL_MASKS ^ ( @@ -36,6 +38,11 @@ class LightManager(object): for light in self._lights: light.add(self._space) + def add_light(self, cfg): + light = BaseLight.load(cfg) + self._lights.append(light) + light.add(self._space) + def toggle_nearest(self, *args, **kw): light = self.nearest(*args, **kw) if light: @@ -94,6 +101,8 @@ class BaseLight(object): "white": (255, 255, 255), } + FITTING_IMG = None + # cached surfaces _surface_cache = {} @@ -107,10 +116,11 @@ class BaseLight(object): self.radius_limits = radius_limits self.angle_limits = angle_limits self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC) - self.fitting = pymunk.Circle(self.body, 10.0, self.position) + self.fitting = pymunk.Circle(self.body, 24.0, self.position) self.fitting.filter = FITTINGS_FILTER self.body.light = self self.ray_manager = RayPolyManager(self.body, LIGHT_FILTER) + self._image = None @classmethod def load(cls, config): @@ -197,17 +207,34 @@ class BaseLight(object): dt.lap("blitted surface") dt.end() + def get_image(self): + if self._image is None: + fitting_colour = self.COLOURS[self.colour] + self._image = loader.load_image( + "48", self.FITTING_IMG, + transform=Multiply(colour=fitting_colour)) + return self._image + def render_fitting(self, surface): - pygame.draw.circle( - surface, (255, 255, 0), - pymunk.pygame_util.to_pygame(self.fitting.offset, surface), - int(self.fitting.radius)) + rx, ry = pymunk.pygame_util.to_pygame(self.position, surface) + surface.blit(self.get_image(), (rx - 24, ry - 24), None, 0) def tick(self): pass +class Lamp(BaseLight): + FITTING_IMG = "lamp.png" + + def __init__(self, **kw): + kw.pop("direction", None) + kw.pop("spread", None) + super(Lamp, self).__init__(**kw) + + class SpotLight(BaseLight): + FITTING_IMG = "spotlight.png" + def __init__(self, **kw): kw.pop("direction", None) kw.pop("spread", None)