X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=52031419611eff93d23f0c68e6daf221520d05c0;hb=bb98345153a9111d9af5b3d24e6a00037b59b977;hp=ece9c4ef950ae698817bd6d2a549dbfbb85497f8;hpb=01dc6fdbe8a3107dc7ae1e0901839d329d2bcfe7;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index ece9c4e..5203141 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -50,6 +50,8 @@ def calculate_ray_polys(space, body, position): new_poly = pymunk.Poly(body, vertices[:-1]) vertices = [position, vertices[-1]] ray_polys.append(new_poly) + else: + vertices = trial_poly.get_vertices() + [point] if len(vertices) > 2: ray_polys.append(pymunk.Poly(body, vertices)) end_time = time.time() @@ -63,6 +65,14 @@ def calculate_ray_polys(space, body, position): class BaseLight(object): """ Common light functionality. """ + COLOURS = { + "red": (255, 0, 0), + "green": (0, 255, 0), + "blue": (0, 255, 255), + "yellow": (255, 255, 0), + "white": (255, 255, 255), + } + def __init__(self, colour, position): self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC) self.colour = colour @@ -103,19 +113,22 @@ class SpotLight(BaseLight): return ray_polys def render(self, surface): - subsurface = surface.copy() pygame.draw.circle( surface, (255, 255, 0), pymunk.pygame_util.to_pygame(self.position, surface), 5) + + def render_light(self, surface): + subsurface = surface.copy() + light_colour = self.COLOURS[self.colour] for shape in self.body.shapes: pygame_poly = [ pymunk.pygame_util.to_pygame(v, surface) for v in shape.get_vertices()] pygame.draw.polygon( - subsurface, (200, 200, 200), pygame_poly, 0) + subsurface, light_colour, pygame_poly, 0) pygame.draw.aalines( - subsurface, (200, 200, 200), True, pygame_poly, 1) - subsurface.set_alpha(200) + subsurface, light_colour, True, pygame_poly, 1) + subsurface.set_alpha(50) surface.blit(subsurface, (0, 0), None)