X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=54da531db68de8df8d3d7e9ca7333c10b4e2aa5f;hb=477037c2f5ac8c5c8bd87e96435e1479b287b885;hp=2590e310bc3247680ce13eef5f2bea7b1fdc7964;hpb=0183ccdfe81d661a768895326d45cb77b1c90fa6;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 2590e31..54da531 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -3,6 +3,7 @@ import pymunk import pymunk.pygame_util +import pygame.display import pygame.draw from .constants import ( @@ -63,6 +64,35 @@ def calculate_ray_polys(space, body, position): return ray_polys +class LightManager(object): + """ Manages a set of lights. """ + + def __init__(self, space, gamestate): + self._space = space + self._lights = [ + BaseLight.load(cfg) for cfg in gamestate.station["lights"]] + for light in self._lights: + light.add(self._space) + + def nearest(self, pos, surfpos=False, max_distance=1.0): + if surfpos: + surface = pygame.display.get_surface() + pos = pymunk.pygame_util.from_pygame(pos, surface) + point_info = self._space.point_query_nearest( + pos, 1.0, pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)) + if point_info is not None: + return point_info.shape.body.light + return None + + def render_light(self, surface): + for light in self._lights: + light.render_light(surface) + + def render_fittings(self, surface): + for light in self._lights: + light.render_fitting(surface) + + class BaseLight(object): """ Common light functionality. """ @@ -125,7 +155,7 @@ class BaseLight(object): subsurface.set_alpha(50) surface.blit(subsurface, (0, 0), None) - def render_fittings(self, surface): + def render_fitting(self, surface): pygame.draw.circle( surface, (255, 255, 0), pymunk.pygame_util.to_pygame(self.fitting.offset, surface),