X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=6f2c6e7a1082a5eba81d57e636fd9f1c42f34ff9;hb=122d9fef6f8261a7e45026e3498ce95569b4d344;hp=ecb6cedd44391a5e2e293b01b4d3bd37f67f1087;hpb=90e51593dd298284cc9a599cb475e0f1127e4564;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index ecb6ced..6f2c6e7 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -65,24 +65,20 @@ def calculate_ray_polys(space, body, position): class BaseLight(object): """ Common light functionality. """ + COLOURS = { + "red": (255, 0, 0), + "green": (0, 255, 0), + "blue": (0, 255, 255), + "yellow": (255, 255, 0), + "white": (255, 255, 255), + } + def __init__(self, colour, position): + self.on = True self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC) self.colour = colour self.position = position - def add(self, space): - if self.body.space is not None: - space.remove(self.body, *self.body.shapes) - shapes = self.shapes_for_ray_polys( - calculate_ray_polys(space, self.body, self.position)) - for shape in shapes: - shape.filter = LIGHT_FILTER - space.add(self.body, *shapes) - - def shapes_for_ray_polys(self, space): - raise NotImplementedError( - "Lights should implement .determine_ray_polys.") - @classmethod def load(cls, config): kw = config.copy() @@ -92,34 +88,51 @@ class BaseLight(object): if c.__name__.lower() == light_type] return light_class(**kw) - -class SpotLight(BaseLight): - def __init__( - self, colour="white", position=None, direction=90.0, spread=45.0): - super(SpotLight, self).__init__(colour, position) - self.direction = direction - self.spread = spread - self.i = 0 + def add(self, space): + if self.body.space is not None: + space.remove(self.body, *self.body.shapes) + shapes = self.shapes_for_ray_polys( + calculate_ray_polys(space, self.body, self.position)) + for shape in shapes: + shape.filter = LIGHT_FILTER + space.add(self.body, *shapes) def shapes_for_ray_polys(self, ray_polys): return ray_polys - def render(self, surface): + def toggle(self): + self.on = not self.on + + def render_light(self, surface): + if not self.on: + return subsurface = surface.copy() - pygame.draw.circle( - surface, (255, 255, 0), - pymunk.pygame_util.to_pygame(self.position, surface), 5) + light_colour = self.COLOURS[self.colour] for shape in self.body.shapes: pygame_poly = [ pymunk.pygame_util.to_pygame(v, surface) for v in shape.get_vertices()] pygame.draw.polygon( - subsurface, (200, 200, 200), pygame_poly, 0) + subsurface, light_colour, pygame_poly, 0) pygame.draw.aalines( - subsurface, (200, 200, 200), True, pygame_poly, 1) - subsurface.set_alpha(200) + subsurface, light_colour, True, pygame_poly, 1) + subsurface.set_alpha(50) surface.blit(subsurface, (0, 0), None) + def render_fittings(self, surface): + pygame.draw.circle( + surface, (255, 255, 0), + pymunk.pygame_util.to_pygame(self.position, surface), 5) + + +class SpotLight(BaseLight): + def __init__( + self, colour="white", position=None, direction=90.0, spread=45.0): + super(SpotLight, self).__init__(colour, position) + self.direction = direction + self.spread = spread + self.i = 0 + class Lamp(BaseLight): def __init__(self, colour="white", position=None, radius=100.0):