X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=ac6f08e38c279ec39d2847e2b181ca43b5a5eb6a;hb=5ee3a75030e3e36aed530aa89394982cfe711da2;hp=fef2b44d2133e32c2f43d2e1366ad00101e8559e;hpb=e544ee168243127f9d6b6ef4379775dacc3e1079;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index fef2b44..ac6f08e 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -9,12 +9,15 @@ import pygame.display import pygame.draw import pygame.locals as pgl import pygame.rect +import pygame.transform -from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS +from .constants import ( + LIGHT_CATEGORY, FITTINGS_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY, + COLOURS) from .rays import RayPolyManager from .utils import DetailedTimer from .loader import loader -from .transforms import Multiply, MultiplyImage +from .transforms import ColourWedges LIGHT_FILTER = pymunk.ShapeFilter( mask=pymunk.ShapeFilter.ALL_MASKS ^ ( @@ -28,6 +31,16 @@ FITTINGS_FILTER = pymunk.ShapeFilter( # Just match lights, nothing else LIT_BY_FILTER = pymunk.ShapeFilter(mask=LIGHT_CATEGORY) +SPACE_FOR_LIGHT_FILTER = pymunk.ShapeFilter( + mask=FITTINGS_CATEGORY | OBSTACLE_CATEGORY | TURNIP_CATEGORY) + + +def check_space_for_light(space, pos, max_distance): + point_info = space.point_query_nearest( + pos, max_distance, SPACE_FOR_LIGHT_FILTER) + if point_info is not None: + return True + return False class LightManager(object): @@ -35,6 +48,7 @@ class LightManager(object): def __init__(self, space, gamestate): self._space = space + self._battery_dead = False self._lights = [ BaseLight.load(cfg) for cfg in gamestate.station["lights"]] for light in self._lights: @@ -45,7 +59,24 @@ class LightManager(object): self._lights.append(light) light.add(self._space) + def remove_light(self, light): + self._lights.remove(light) + light.remove(self._space) + + def battery_dead(self): + self._battery_dead = True + for light in self._lights: + light.off() + + def serialize_lights(self): + result = [] + for light in self._lights: + result.append(light.serialize()) + return result + def toggle_nearest(self, *args, **kw): + if self._battery_dead: + return light = self.nearest(*args, **kw) if light: light.toggle() @@ -65,7 +96,7 @@ class LightManager(object): surface = pygame.display.get_surface() pos = pymunk.pygame_util.from_pygame(pos, surface) point_info_list = self._space.point_query( - pos, max_distance, pymunk.ShapeFilter(mask=LIGHT_CATEGORY)) + pos, max_distance, LIT_BY_FILTER) lights = [p.shape.body.light for p in point_info_list] return [ light for light in lights @@ -101,6 +132,28 @@ class LightManager(object): light.tick() +def light_fitting_by_type(light_type): + """ Render a light fitting image for a light type. """ + return BaseLight.find_cls(light_type).FITTING_IMG + + +def seed_cost(light_config, num_colours): + """Calculate a seed cost for a light from its configuration. """ + cls = BaseLight.find_cls(light_config["type"]) + return cls.BASE_COST + int(cls.find_cost(light_config) / 10) + num_colours + +def light_info(light_config): + """Generate info about a light to go in the tooltip. """ + cls = BaseLight.find_cls(light_config["type"]) + return cls.get_info(light_config) + + +def light_name(light_config): + """Find formatted light name. """ + cls = BaseLight.find_cls(light_config["type"]) + return cls.NAME + + class BaseLight(object): """ Common light functionality. """ @@ -108,29 +161,50 @@ class BaseLight(object): RAY_MANAGER = RayPolyManager FITTING_IMG = None FITTING_RADIUS = 24.0 + BASE_COST = 0 + NAME = "light" # cached surfaces _surface_cache = {} def __init__( self, colours, position, intensity=1.0, radius_limits=None, - direction=None, spread=None): + direction=None, spread=None, on=True, start_colour=None, + bounding_radius=None): self.colour_cycle = colours self.colour_pos = 0 self.colour = colours[0] - self.on = True + if start_colour and start_colour in colours: + self.colour_pos = colours.index(start_colour) + self.colour = start_colour + self.on = on + if not on: + self.colour_pos = -1 self.intensity = intensity self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC) self.body.light = self self.ray_manager = self.RAY_MANAGER( self.body, position, ray_filter=LIGHT_FILTER, - radius_limits=radius_limits, direction=direction, spread=spread) + radius_limits=radius_limits, direction=direction, spread=spread, + bounding_radius=bounding_radius) self.fitting = pymunk.Circle( self.body, self.FITTING_RADIUS, self.ray_manager.position) self.fitting.filter = FITTINGS_FILTER self._fitting_image = None self._colour_mult_image = None + def serialize(self): + result = self.ray_manager.serialize() + result.update({ + "type": self.__class__.__name__.lower(), + "colours": self.colour_cycle, + "position": self.position, + "intensity": self.intensity, + "on": self.on, + "start_colour": self.colour, + }) + return result + @property def position(self): return self.ray_manager.position @@ -139,10 +213,24 @@ class BaseLight(object): def load(cls, config): kw = config.copy() light_type = kw.pop("type") + light_class = cls.find_cls(light_type) + return light_class(**kw) + + @classmethod + def find_cls(cls, light_type): [light_class] = [ c for c in cls.__subclasses__() if c.__name__.lower() == light_type] - return light_class(**kw) + return light_class + + @classmethod + def find_cost(cls, config): + cost = 5 * config["intensity"] + return cost + + @classmethod + def get_info(cls, config): + return ["intensity: %g" % config["intensity"]] def add(self, space): if self.body.space is not None: @@ -151,6 +239,10 @@ class BaseLight(object): self.ray_manager.set_space(space) self.ray_manager.update_shapes() + def remove(self, space): + if self.body.space is not None: + space.remove(self.body, *self.body.shapes) + def _cached_surface(self, name, surface): surf = self._surface_cache.get(name) if surf is None: @@ -206,30 +298,9 @@ class BaseLight(object): def fitting_image(self): if self._fitting_image is None: - fitting_colours = [COLOURS[c] for c in self.colour_cycle] - ncolour = len(fitting_colours) - if ncolour > 3: - print "Multicoloured light should not have more than 3 colours" - ncolour = 3 - - if ncolour == 1: - self._fitting_image = loader.load_image( - "48", self.FITTING_IMG, - transform=Multiply(colour=fitting_colours[0])) - else: - if self._colour_mult_image is None: - self._colour_mult_image = pygame.surface.Surface((48, 48)) - - for i in range(ncolour): - sector = loader.load_image( - "48", "light_mask_%d_%d.png" % (ncolour, i + 1), - transform=Multiply(colour=fitting_colours[i])) - self._colour_mult_image.blit(sector, (0, 0), None, 0) - - self._fitting_image = loader.load_image( - "48", self.FITTING_IMG, - transform=MultiplyImage(image=self._colour_mult_image)) - + self._fitting_image = loader.load_image( + "48", self.FITTING_IMG, + transform=ColourWedges(colours=self.colour_cycle)) return self._fitting_image def invalidate_fitting_image(self): @@ -237,7 +308,7 @@ class BaseLight(object): def render_fitting(self, surface): rx, ry = self.ray_manager.pygame_position(surface) - surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0) + surface.blit(self.fitting_image(), (rx - self.FITTING_RADIUS, ry - self.FITTING_RADIUS), None, 0) def power_usage(self): if not self.on: @@ -247,7 +318,11 @@ class BaseLight(object): return 5 * area * self.intensity / 6400 # 80x80 unit area def base_damage(self): - return 5 * self.intensity + return 10 * self.intensity + + def off(self): + self.on = False + self.colour_pos = -1 def toggle(self): self.colour_pos += 1 @@ -258,7 +333,6 @@ class BaseLight(object): else: self.colour = self.colour_cycle[self.colour_pos] self.on = True - self.invalidate_fitting_image() def tick(self): pass @@ -267,15 +341,19 @@ class BaseLight(object): class Lamp(BaseLight): FITTING_IMG = "lamp.png" + BASE_COST = 1 + NAME = "lamp" class PulsatingLamp(BaseLight): - FITTING_IMG = "lamp.png" + FITTING_IMG = "pulsatinglamp.png" DEFAULT_PULSE_RANGE = (20, 100) DEFAULT_PULSE_VELOCITY = 2 DEFAULT_INTENSITY_RANGE = (0.0, 0.9) DEFAULT_INTENSITY_VELOCITY = 0.1 + BASE_COST = 3 + NAME = "pulsating lamp" def __init__(self, **kw): self.pulse_range = kw.pop("pulse_range", self.DEFAULT_PULSE_RANGE) @@ -285,7 +363,15 @@ class PulsatingLamp(BaseLight): "intensity_range", self.DEFAULT_INTENSITY_RANGE) self.intensity_velocity = kw.pop( "intensity_velocity", self.DEFAULT_INTENSITY_VELOCITY) - super(PulsatingLamp, self).__init__(**kw) + super(PulsatingLamp, self).__init__( + bounding_radius=self.pulse_range[1], **kw) + + def serialize(self): + result = super(PulsatingLamp, self).serialize() + result["pulse_velocity"] = self.pulse_velocity + result["intensity_range"] = self.intensity_range + result["intensity_velocity"] = self.intensity_velocity + return result def _update_range(self, value, velocity, value_range): value += velocity @@ -303,16 +389,76 @@ class PulsatingLamp(BaseLight): self.intensity, self.intensity_velocity = self._update_range( self.intensity, self.intensity_velocity, self.intensity_range) + @classmethod + def find_cost(cls, config): + cost = super(PulsatingLamp, cls).find_cost(config) + cost += config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY) + pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE) + cost += (pr[1] - pr[0]) / 10 + cost += 5 * config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY) + ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE) + cost += 5 * (ir[1] - ir[0]) + return cost + + @classmethod + def get_info(cls, config): + pr = config.get("pulse_range", cls.DEFAULT_PULSE_RANGE) + pv = config.get("pulse_velocity", cls.DEFAULT_PULSE_VELOCITY) + ir = config.get("intensity_range", cls.DEFAULT_INTENSITY_RANGE) + iv = config.get("intensity_velocity", cls.DEFAULT_INTENSITY_VELOCITY) + return [ + "intensity: %g - %g, velocity %g" % (ir[0], ir[1], iv), + "pulse: %d - %d, velocity %g" % (pr[0], pr[1], pv), + ] + class SpotLight(BaseLight): FITTING_IMG = "spotlight.png" + BASE_COST = 5 + NAME = "spotlight" def __init__(self, **kw): self.angular_velocity = kw.pop("angular_velocity", None) super(SpotLight, self).__init__(**kw) + def serialize(self): + result = super(SpotLight, self).serialize() + result["angular_velocity"] = self.angular_velocity + return result + + def fitting_image(self): + fitting_image = super(SpotLight, self).fitting_image() + rot_fitting_image = pygame.transform.rotozoom( + fitting_image, self.ray_manager.direction - 90, 1) + + rot_rect = fitting_image.get_rect().copy() + rot_rect.center = rot_fitting_image.get_rect().center + rot_fitting_image = rot_fitting_image.subsurface(rot_rect).copy() + + return rot_fitting_image + def tick(self): if self.angular_velocity: self.ray_manager.direction -= self.angular_velocity self.ray_manager.update_shapes() + + @classmethod + def find_cost(cls, config): + cost = super(SpotLight, cls).find_cost(config) + cost += config.get("angular_velocity", 0) + cost += config["spread"] / 10 + rl = config["radius_limits"] + cost += (rl[1] - rl[0]) / 10 + return cost + + @classmethod + def get_info(cls, config): + info = super(SpotLight, cls).get_info(config) + rl = config["radius_limits"] + info.extend([ + "spread: %d" % config["spread"], + "length: %d" % (rl[1] - rl[0]), + "angular velocity: %g" % config.get("angular_velocity", 0), + ]) + return info