X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=cda60022a5d5aa227d7a9401ad119ca31ff2ba67;hb=HEAD;hp=bae4df333482aac86024710984bda873fcbc5231;hpb=686cf81109e5dad17af9526c34d82b3bb598c14f;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index bae4df3..cda6002 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -11,7 +11,9 @@ import pygame.locals as pgl import pygame.rect import pygame.transform -from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS +from .constants import ( + LIGHT_CATEGORY, FITTINGS_CATEGORY, OBSTACLE_CATEGORY, TURNIP_CATEGORY, + COLOURS) from .rays import RayPolyManager from .utils import DetailedTimer from .loader import loader @@ -29,6 +31,16 @@ FITTINGS_FILTER = pymunk.ShapeFilter( # Just match lights, nothing else LIT_BY_FILTER = pymunk.ShapeFilter(mask=LIGHT_CATEGORY) +SPACE_FOR_LIGHT_FILTER = pymunk.ShapeFilter( + mask=FITTINGS_CATEGORY | OBSTACLE_CATEGORY | TURNIP_CATEGORY) + + +def check_space_for_light(space, pos, max_distance): + point_info = space.point_query_nearest( + pos, max_distance, SPACE_FOR_LIGHT_FILTER) + if point_info is not None: + return True + return False class LightManager(object): @@ -47,11 +59,21 @@ class LightManager(object): self._lights.append(light) light.add(self._space) + def remove_light(self, light): + self._lights.remove(light) + light.remove(self._space) + def battery_dead(self): self._battery_dead = True for light in self._lights: light.off() + def serialize_lights(self): + result = [] + for light in self._lights: + result.append(light.serialize()) + return result + def toggle_nearest(self, *args, **kw): if self._battery_dead: return @@ -128,23 +150,42 @@ class BaseLight(object): def __init__( self, colours, position, intensity=1.0, radius_limits=None, - direction=None, spread=None): + direction=None, spread=None, on=True, start_colour=None, + bounding_radius=None): self.colour_cycle = colours self.colour_pos = 0 self.colour = colours[0] - self.on = True + if start_colour and start_colour in colours: + self.colour_pos = colours.index(start_colour) + self.colour = start_colour + self.on = on + if not on and len(colours) > 1: + self.colour_pos = -1 self.intensity = intensity self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC) self.body.light = self self.ray_manager = self.RAY_MANAGER( self.body, position, ray_filter=LIGHT_FILTER, - radius_limits=radius_limits, direction=direction, spread=spread) + radius_limits=radius_limits, direction=direction, spread=spread, + bounding_radius=bounding_radius) self.fitting = pymunk.Circle( self.body, self.FITTING_RADIUS, self.ray_manager.position) self.fitting.filter = FITTINGS_FILTER self._fitting_image = None self._colour_mult_image = None + def serialize(self): + result = self.ray_manager.serialize() + result.update({ + "type": self.__class__.__name__.lower(), + "colours": self.colour_cycle, + "position": self.position, + "intensity": self.intensity, + "on": self.on, + "start_colour": self.colour, + }) + return result + @property def position(self): return self.ray_manager.position @@ -170,6 +211,10 @@ class BaseLight(object): self.ray_manager.set_space(space) self.ray_manager.update_shapes() + def remove(self, space): + if self.body.space is not None: + space.remove(self.body, *self.body.shapes) + def _cached_surface(self, name, surface): surf = self._surface_cache.get(name) if surf is None: @@ -245,7 +290,7 @@ class BaseLight(object): return 5 * area * self.intensity / 6400 # 80x80 unit area def base_damage(self): - return 5 * self.intensity + return 10 * self.intensity def off(self): self.on = False @@ -271,7 +316,7 @@ class Lamp(BaseLight): class PulsatingLamp(BaseLight): - FITTING_IMG = "lamp.png" + FITTING_IMG = "pulsatinglamp.png" DEFAULT_PULSE_RANGE = (20, 100) DEFAULT_PULSE_VELOCITY = 2 DEFAULT_INTENSITY_RANGE = (0.0, 0.9) @@ -285,7 +330,15 @@ class PulsatingLamp(BaseLight): "intensity_range", self.DEFAULT_INTENSITY_RANGE) self.intensity_velocity = kw.pop( "intensity_velocity", self.DEFAULT_INTENSITY_VELOCITY) - super(PulsatingLamp, self).__init__(**kw) + super(PulsatingLamp, self).__init__( + bounding_radius=self.pulse_range[1], **kw) + + def serialize(self): + result = super(PulsatingLamp, self).serialize() + result["pulse_velocity"] = self.pulse_velocity + result["intensity_range"] = self.intensity_range + result["intensity_velocity"] = self.intensity_velocity + return result def _update_range(self, value, velocity, value_range): value += velocity @@ -312,6 +365,11 @@ class SpotLight(BaseLight): self.angular_velocity = kw.pop("angular_velocity", None) super(SpotLight, self).__init__(**kw) + def serialize(self): + result = super(SpotLight, self).serialize() + result["angular_velocity"] = self.angular_velocity + return result + def fitting_image(self): fitting_image = super(SpotLight, self).fitting_image() rot_fitting_image = pygame.transform.rotozoom(