X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=ff7035abb0cfe09ceafa09ef344907b29114e5d5;hb=758bdeeae4acd227637b9bc269b159ba470babbd;hp=8abb1a6801249125b2cafd51a1b0cf63fccf7bbe;hpb=9a21993be81120b5dbe1f3d6caf4fb8f2cc27404;p=tabakrolletjie.git diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 8abb1a6..ff7035a 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -3,6 +3,7 @@ import pymunk import pymunk.pygame_util +import pygame.display import pygame.draw from .constants import ( @@ -73,6 +74,21 @@ class LightManager(object): for light in self._lights: light.add(self._space) + def toggle_nearest(self, *args, **kw): + light = self.nearest(*args, **kw) + if light: + light.toggle() + + def nearest(self, pos, surfpos=True, max_distance=1.0): + if surfpos: + surface = pygame.display.get_surface() + pos = pymunk.pygame_util.from_pygame(pos, surface) + point_info = self._space.point_query_nearest( + pos, 1.0, pymunk.ShapeFilter(mask=FITTINGS_CATEGORY)) + if point_info is not None: + return point_info.shape.body.light + return None + def render_light(self, surface): for light in self._lights: light.render_light(surface)