X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fobstacles.py;h=071ca9f935c1d4cd87fec3de82e13bf6ca0f82e9;hb=da0dc03472ab119b77a4706c6a4d3d581e37b50d;hp=b368626431994464b7f7650ea60971ac471ecce0;hpb=897df74f77377ed8c78a67db1ad6cd14274ade48;p=tabakrolletjie.git diff --git a/tabakrolletjie/obstacles.py b/tabakrolletjie/obstacles.py index b368626..071ca9f 100644 --- a/tabakrolletjie/obstacles.py +++ b/tabakrolletjie/obstacles.py @@ -1,10 +1,15 @@ """ Obstacles for light and space mould. """ +import pygame.locals as pgl + import pymunk import pymunk.pygame_util import pygame.draw +import pygame.surface +from pygame.math import Vector2 -from .constants import OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, OBSTACLE_CATEGORY) +from .loader import loader OBSTACLE_FILTER = pymunk.ShapeFilter(categories=OBSTACLE_CATEGORY) @@ -54,10 +59,59 @@ class Wall(BaseObstacle): def __init__(self, vertices): super(Wall, self).__init__() self.shapes.append(pymunk.Poly(self.body, vertices)) + self._image = None + + def get_image(self): + if self._image is None: + self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() + self._image.fill((0, 0, 0, 0)) + + for shape in self.shapes: + pygame_poly = [ + pymunk.pygame_util.to_pygame(v, self._image) for v in + shape.get_vertices()] + pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly) + + wall_texture = loader.load_image( + "textures", "stone.png").convert_alpha() + self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) + + return self._image def render(self, surface): - for shape in self.shapes: - pygame_poly = [ - pymunk.pygame_util.to_pygame(v, surface) for v in - shape.get_vertices()] - pygame.draw.polygon(surface, (0, 0, 0), pygame_poly) + surface.blit(self.get_image(), (0, 0), None, 0) + + +class Shrub(BaseObstacle): + + def __init__(self, shrublets): + super(Shrub, self).__init__() + for (x, y, r) in shrublets: + vec = Vector2(0, int(r)) + STEPS = 18 + vertices = [ + vec.rotate(angle) + (x, y) + for angle in range(0, 360, 360/STEPS)] + vertices = [(v.x, v.y) for v in vertices] + + self.shapes.append(pymunk.Poly(self.body, vertices)) + self.shrublets = shrublets + self._image = None + + def get_image(self): + if self._image is None: + self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() + self._image.fill((0, 0, 0, 0)) + + for (x, y, r) in self.shrublets: + centre = pymunk.pygame_util.to_pygame((x, y), self._image) + pygame.draw.circle(self._image, (255, 255, 255), centre, r) + + shrub_texture = loader.load_image( + "textures", "shrub.png").convert_alpha() + self._image.blit(shrub_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) + + return self._image + + def render(self, surface): + surface.blit(self.get_image(), (0, 0), None, 0)