X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fobstacles.py;h=81dd9cec8d937c64a649f8067391ad095f9c92ff;hb=aeed77cd9edcf4a13c391a919a033862ff31cbdf;hp=d187a599294de659c54a70a3e08a27ba5692230f;hpb=2e20539ebb1efedfdc675962961c10b6985c09a7;p=tabakrolletjie.git diff --git a/tabakrolletjie/obstacles.py b/tabakrolletjie/obstacles.py index d187a59..81dd9ce 100644 --- a/tabakrolletjie/obstacles.py +++ b/tabakrolletjie/obstacles.py @@ -1,8 +1,31 @@ """ Obstacles for light and space mould. """ +import pygame.locals as pgl + import pymunk import pymunk.pygame_util import pygame.draw +import pygame.surface + +from .constants import (SCREEN_SIZE, OBSTACLE_CATEGORY) +from .loader import loader + +OBSTACLE_FILTER = pymunk.ShapeFilter(categories=OBSTACLE_CATEGORY) + + +class ObstacleManager(object): + """ Manages a set of obstacles. """ + + def __init__(self, space, gamestate): + self._space = space + self._obstacles = [ + BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] + for obs in self._obstacles: + obs.add(self._space) + + def render(self, surface): + for obs in self._obstacles: + obs.render(surface) class BaseObstacle(object): @@ -13,6 +36,8 @@ class BaseObstacle(object): def add(self, space): if self.body.space is not None: space.remove(self.body, *self.body.shapes) + for shape in self.shapes: + shape.filter = OBSTACLE_FILTER space.add(self.body, *self.shapes) def render(self, surface): @@ -33,10 +58,23 @@ class Wall(BaseObstacle): def __init__(self, vertices): super(Wall, self).__init__() self.shapes.append(pymunk.Poly(self.body, vertices)) + self._image = None + + def get_image(self): + if self._image is None: + self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() + self._image.fill((0,0,0,0)) + + for shape in self.shapes: + pygame_poly = [ + pymunk.pygame_util.to_pygame(v, self._image) for v in + shape.get_vertices()] + pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly) + + wall_texture = loader.load_image("textures", "stone.png").convert_alpha() + self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) + + return self._image def render(self, surface): - for shape in self.shapes: - pygame_poly = [ - pymunk.pygame_util.to_pygame(v, surface) for v in - shape.get_vertices()] - pygame.draw.polygon(surface, (0, 0, 0), pygame_poly) + surface.blit(self.get_image(), (0, 0), None, 0)