X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fobstacles.py;h=bae1c1dac23c0d7da1f6710d81c856a0c1b30c30;hb=625fb2f5a9f5e0a205cc49086dfcd53cfae7af01;hp=b368626431994464b7f7650ea60971ac471ecce0;hpb=897df74f77377ed8c78a67db1ad6cd14274ade48;p=tabakrolletjie.git diff --git a/tabakrolletjie/obstacles.py b/tabakrolletjie/obstacles.py index b368626..bae1c1d 100644 --- a/tabakrolletjie/obstacles.py +++ b/tabakrolletjie/obstacles.py @@ -1,10 +1,14 @@ """ Obstacles for light and space mould. """ +import pygame.locals as pgl + import pymunk import pymunk.pygame_util import pygame.draw +import pygame.surface -from .constants import OBSTACLE_CATEGORY +from .constants import (SCREEN_SIZE, OBSTACLE_CATEGORY) +from .loader import loader OBSTACLE_FILTER = pymunk.ShapeFilter(categories=OBSTACLE_CATEGORY) @@ -54,10 +58,24 @@ class Wall(BaseObstacle): def __init__(self, vertices): super(Wall, self).__init__() self.shapes.append(pymunk.Poly(self.body, vertices)) + self._image = None + + def get_image(self): + if self._image is None: + self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() + self._image.fill((0, 0, 0, 0)) + + for shape in self.shapes: + pygame_poly = [ + pymunk.pygame_util.to_pygame(v, self._image) for v in + shape.get_vertices()] + pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly) + + wall_texture = loader.load_image( + "textures", "stone.png").convert_alpha() + self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) + + return self._image def render(self, surface): - for shape in self.shapes: - pygame_poly = [ - pymunk.pygame_util.to_pygame(v, surface) for v in - shape.get_vertices()] - pygame.draw.polygon(surface, (0, 0, 0), pygame_poly) + surface.blit(self.get_image(), (0, 0), None, 0)