X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fobstacles.py;h=bae1c1dac23c0d7da1f6710d81c856a0c1b30c30;hb=7fe679f0d81d81b6bc3b8dc20d4b0a62840144f3;hp=81dd9cec8d937c64a649f8067391ad095f9c92ff;hpb=618aba4ccd2f421ad022c31849d87dd7ef00121c;p=tabakrolletjie.git diff --git a/tabakrolletjie/obstacles.py b/tabakrolletjie/obstacles.py index 81dd9ce..bae1c1d 100644 --- a/tabakrolletjie/obstacles.py +++ b/tabakrolletjie/obstacles.py @@ -63,17 +63,18 @@ class Wall(BaseObstacle): def get_image(self): if self._image is None: self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() - self._image.fill((0,0,0,0)) - + self._image.fill((0, 0, 0, 0)) + for shape in self.shapes: pygame_poly = [ pymunk.pygame_util.to_pygame(v, self._image) for v in shape.get_vertices()] pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly) - - wall_texture = loader.load_image("textures", "stone.png").convert_alpha() + + wall_texture = loader.load_image( + "textures", "stone.png").convert_alpha() self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) - + return self._image def render(self, surface):